Difference between revisions of "Compacts & Constitutions"

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Revision as of 15:47, 16 July 2013

Compacts & Constitutions icon.png Compacts & Constitutions
"Compacts & Constitutions allows you to inaugurate Charter Towns by which to organize members in your hitherto informal community, and by which to exert control over larger tracts of land."
Requirements:
Skill(s) required:
Proficiencies required:
2500 Faith & Wisdom icon.png Faith & Wisdom
{{{Flora & Fauna}}}"{{{Flora & Fauna}}}" is not a number. Flora & Fauna icon.png Flora & Fauna
{{{Herbs & Sprouts}}}"{{{Herbs & Sprouts}}}" is not a number. Herbs & Sprouts icon.png Herbs & Sprouts
{{{Hunting & Hideworking}}}"{{{Hunting & Hideworking}}}" is not a number. Hunting & Hideworking icon.png Hunting & Hideworking
3000 Law & Lore icon.png Law & Lore
800 Perennial Philosophy icon.png Perennial Philosophy
Skills Unlocked:
None
Crafts Unlocked:
None
Builds Unlocked:
Others Unlocked:
None


Compacts & Constitutions is a skill in Salem.

Along with a Town Charter purchased in Boston for 2,500 silver, Compacts & Constitutions allows a character to create a town, complete with a claim belonging collectively to the town.

All towns begin their claims with a Town Bell, of which there may be only one, and may be expanded with the Boundry Stone (small claim expansion) and Cross of Saint George (large claim expansion), of which there may be several.

The town has an upkeep cost that increases with town claim size. See Town Bell for further details.

Flavor text

Once Established in the New World the needs for more formal institutions of societal organization soon present themselves to a budding Colony. Compacts & Constitutions allows you to inaugurate Charter Towns by which to organize members in your hitherto informal community, and by which to exert control over larger tracts of land. Found your polis by acquiring a Town Charter from a Magistrate of the Royal Company of Hudson's Bay, and use it to construct a Town Bell.