Difference between revisions of "Colonial Tradesmanship"

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Revision as of 00:01, 14 March 2017

Colonial Tradesmanship icon.png Colonial Tradesmanship
"Allows you to craft some simple tools and is the first step in becoming a productive tradesman"
Requirements:
Skill(s) required:
Proficiencies required:
600 Flora & Fauna icon.png Flora & Fauna
300 Law & Lore icon.png Law & Lore
200 Sparks & Embers icon.png Sparks & Embers
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:

In-Game Text

"For all the rest were poore Gentlemen, Tradsmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, then either begin one, or but helpe to maintaine one."

– John Smith, The Generall Historie of Virginia, New-England and The Summer Isles

The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.

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