Difference between revisions of "Colonial Tradesmanship"

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(added to unlocks)
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| Crafts unlocked=Autumn Delight, Birchbark Butterfly, Butterbug Refresher, Cactus Cat, Clay Pot, Froghetti, Green Man's Leavings, Leafy Bed, New World Survey, Nine Men's Morris, Razzle-Tazzle Lure, Strawman, Teddybear
 
| Crafts unlocked=Autumn Delight, Birchbark Butterfly, Butterbug Refresher, Cactus Cat, Clay Pot, Froghetti, Green Man's Leavings, Leafy Bed, New World Survey, Nine Men's Morris, Razzle-Tazzle Lure, Strawman, Teddybear
 
| Builds unlocked=Woven Basket
 
| Builds unlocked=Woven Basket
| Others unlocked=Pave, Pottery Shard, Wave
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| Others unlocked=Pave, Wave, Any Pectin, Boiled Gourd, Boiled Lobster, Boiled Waning Toadstool, Boiled Waxing Toadstool, Boiled Witch's Hat, Boiled Yellow Morel, Pottery Shard
 
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==In-Game Text==
 
==In-Game Text==

Revision as of 17:53, 31 July 2015

Colonial Tradesmanship icon.png Colonial Tradesmanship
"Allows you to craft some simple tools and is the first step in becoming a productive tradesman"
Requirements:
Skill(s) required:
Proficiencies required:
600 Flora & Fauna icon.png Flora & Fauna
300 Law & Lore icon.png Law & Lore
200 Sparks & Embers icon.png Sparks & Embers
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:

In-Game Text

"For all the rest were poore Gentlemen, Tradsmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, then either begin one, or but helpe to maintaine one."

– John Smith, The Generall Historie of Virginia, New-England and The Summer Isles

The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.

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