Difference between revisions of "Carpentry"

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==About==
 
==About==
''' skill requires Colonial Tradesmanship'''
+
'''This skill requires Colonial Tradesmanship'''
 +
 
 
Few skills are as important in the early days of a colony as that of carpentry.<br/>
 
Few skills are as important in the early days of a colony as that of carpentry.<br/>
 
The noble art of molding, shaping and forging the prime timber of the New World into objects and items useful for the further advancement of faith and civilization is an essential skill for almost any would-be colonist carpentry allows you to construct sawbucks and to use them to make boards.
 
The noble art of molding, shaping and forging the prime timber of the New World into objects and items useful for the further advancement of faith and civilization is an essential skill for almost any would-be colonist carpentry allows you to construct sawbucks and to use them to make boards.

Revision as of 23:34, 18 August 2013

Carpentry icon.png Carpentry
"Carpentry allows you to construct sawbucks and to use them to make boards."
Requirements:
Skill(s) required:
Proficiencies required:
600 Arts & Crafts icon.png Arts & Crafts
{{{Flora & Fauna}}}"{{{Flora & Fauna}}}" is not a number. Flora & Fauna icon.png Flora & Fauna
800 Hammer & Nail icon.png Hammer & Nail
{{{Herbs & Sprouts}}}"{{{Herbs & Sprouts}}}" is not a number. Herbs & Sprouts icon.png Herbs & Sprouts
{{{Hunting & Hideworking}}}"{{{Hunting & Hideworking}}}" is not a number. Hunting & Hideworking icon.png Hunting & Hideworking
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:


About

This skill requires Colonial Tradesmanship

Few skills are as important in the early days of a colony as that of carpentry.
The noble art of molding, shaping and forging the prime timber of the New World into objects and items useful for the further advancement of faith and civilization is an essential skill for almost any would-be colonist carpentry allows you to construct sawbucks and to use them to make boards.