Difference between revisions of "Cannon"
Pistolshrimp (talk | contribs) |
Pistolshrimp (talk | contribs) |
||
Line 22: | Line 22: | ||
# Once fired the sound can be heard everywhere on the server. | # Once fired the sound can be heard everywhere on the server. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
− | |||
* Cannonballs weigh 55kg. | * Cannonballs weigh 55kg. | ||
* Loading a cannon takes a small amount of time. Once a cannon is loaded, one cannot pull it anymore. | * Loading a cannon takes a small amount of time. Once a cannon is loaded, one cannot pull it anymore. | ||
− | |||
* Standing in front of a cannon ball when it fires will permakill you. | * Standing in front of a cannon ball when it fires will permakill you. | ||
* One does not need a waste claim to have a cannon do damage to the stuff in front of it, HOWEVER, it is a waste crime to light the cannon in the first place so it would need to be off town claim to light. Cannons can fire LONGER than their render distance | * One does not need a waste claim to have a cannon do damage to the stuff in front of it, HOWEVER, it is a waste crime to light the cannon in the first place so it would need to be off town claim to light. Cannons can fire LONGER than their render distance | ||
Line 31: | Line 29: | ||
==Defending against a Cannon== | ==Defending against a Cannon== | ||
Cannons fire after less than 7.5 hours depending on the attackers cloak and dagger, if you notice a lit cannon pointing at your base ('''If there's a waste scent behind the cannon then it's problably lit!!''') you have to do the following things: | Cannons fire after less than 7.5 hours depending on the attackers cloak and dagger, if you notice a lit cannon pointing at your base ('''If there's a waste scent behind the cannon then it's problably lit!!''') you have to do the following things: | ||
− | |||
* 1. Pclaim the cannon if possible. | * 1. Pclaim the cannon if possible. | ||
* 2. Calculate with Ctrl+L The area the cannon will shoot (Around 40 tiles in front of the cannon) | * 2. Calculate with Ctrl+L The area the cannon will shoot (Around 40 tiles in front of the cannon) | ||
* 3. Try to build around the cannon shot, or if possible, rebuild another wall after the cannon is shot and before the attackers can enter your base. | * 3. Try to build around the cannon shot, or if possible, rebuild another wall after the cannon is shot and before the attackers can enter your base. | ||
* 4. If no one is guarding the cannon and you could pclaim it, you should be able to destroy the cannon easily as it has no soak now, but be aware of the attackers preparing an ambush. '''Cannons can't be salvaged''' | * 4. If no one is guarding the cannon and you could pclaim it, you should be able to destroy the cannon easily as it has no soak now, but be aware of the attackers preparing an ambush. '''Cannons can't be salvaged''' | ||
− | |||
− | |||
'''Important:''' Planning is key in expeditions, your towns must be huge in order to defend against cannon shots, build walls every 40 tiles surrounding your town, even a [[Split-rail Fence]] will help to deter cannon shots and it will force the attacker to build a [[Trial by Fire]] | '''Important:''' Planning is key in expeditions, your towns must be huge in order to defend against cannon shots, build walls every 40 tiles surrounding your town, even a [[Split-rail Fence]] will help to deter cannon shots and it will force the attacker to build a [[Trial by Fire]] | ||
− | |||
− | |||
[[Image:Cannonshot.jpeg|thumb|800px|center|A cannon before and after it was shot, in this case the player could build a plank fence before the attackers could do any major damage, and reinforced his town by building another stone wall at the perimeter.]] | [[Image:Cannonshot.jpeg|thumb|800px|center|A cannon before and after it was shot, in this case the player could build a plank fence before the attackers could do any major damage, and reinforced his town by building another stone wall at the perimeter.]] | ||
[[Image:Cannon example 2.png|thumb|800px|center|In this case the defenders could build around the cannon shot without suffering any major damage]] | [[Image:Cannon example 2.png|thumb|800px|center|In this case the defenders could build around the cannon shot without suffering any major damage]] | ||
+ | |} | ||
{{Gamemenu | {{Gamemenu |
Revision as of 05:18, 4 January 2022
|
Cannon |
---|
AboutCannons are the most destructive force in Expeditions, they can Destroy through Walls without needing to set a Trial by Fire. Once a Cannon has been built it can be Pulled like a Sturdy Sled, however once a Cannonball has been loaded in, the Cannon can no longer be Pulled. A Cannon can NOT be Salvaged. How to Fire a Cannon
}}
Defending against a CannonCannons fire after less than 7.5 hours depending on the attackers cloak and dagger, if you notice a lit cannon pointing at your base (If there's a waste scent behind the cannon then it's problably lit!!) you have to do the following things:
Important: Planning is key in expeditions, your towns must be huge in order to defend against cannon shots, build walls every 40 tiles surrounding your town, even a Split-rail Fence will help to deter cannon shots and it will force the attacker to build a Trial by Fire |
|