Difference between revisions of "Blazing Brazier"

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{{Structure
 
{{Structure
| Objects required=Bar of Iron;4
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| Size=1x1
| Needs lighting?=
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| Objects required=Wrought Iron Bar;2
| Liftable?=
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| Needs lighting?=No
 +
| Liftable?=No
 
| Hit points=
 
| Hit points=
 
| Soak value=
 
| Soak value=
 +
| Repaired with=Bar of Pig Iron
 
}}
 
}}
 +
{|
 +
|
 +
==About==
  
==About==
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{{i|{{PAGENAME}}}} are Aggressive Defense Structures with a range of 11x tiles and an Ammo Capacity of 1000, which can be filled selecting {{i|Charcoal}} (25 Ammo) or {{i|Unscathed Wood}} (100 Ammo) and right-clicking it on your {{PAGENAME}}. A {{PAGENAME}} will stop firing if it runs out of Ammo, but can be deactivated early by selecting a [[Vessel]] of {{i|Potable Water}} and right-clicking in on the {{PAGENAME}} 2x times.  
Braziers will drain 3 [[Black Bile]] "per hit" from nearby enemies in your claim. <small>[http://forum.paradoxplaza.com/forum/showthread.php?606725-Game-Development-Hammer-Time. Source]</small>
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{{:Brazier Forging|transcludesection=aggdef}}
*This drain is reduced ( dmg = basedmg / (1 + N*0.2) ) when within the range of other [[Torch Post]]s or [[Blazing Brazier]]s
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{{:Purity|transcludesection=brazierpurity}}
*The effective range was confirmed by devs to be 250 pixels, which makes almost 23 tiles (11 pixels per tile)
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|}
*You do '''not''' need to "light" a blazing brazier, it will automatically ignite when it detects a crime near it, as long as it has coal. Crimes of vandalism immediately awaken braziers (and [[Torch Post]]s).
 
*Braziers with more than 50% damage will not drain [[Black Bile]] until they are repaired.
 
*Light duration, when activated, stays on for exactly 5 minutes after a crime then turns off. Uses 1 piece of coal.  -Damminson
 
*Has a capacity to hold 20 [[charcoal]].
 
  
 
{{Gamemenu
 
{{Gamemenu
| item=Blazing Brazier
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| item={{PAGENAME}} | key=Z
| key=Z
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| parent1=Claims & Defenses | key1=C
| parent1=Claims & Defenses
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| parent2=Buildings & Structures | key2=B
| key1=C
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| parent3=Build | key3=B
| parent2=Buildings & Structures
 
| key2=B
 
| parent3=Build
 
| key3=B
 
| parent4=
 
| key4=
 
| parent5=
 
| key5=
 
 
}}
 
}}

Latest revision as of 20:43, 18 September 2021

Blazing Brazier icon.png Blazing Brazier
Skill(s) required:
Size: 1x1
Object(s) required:
Needs lighting?: No
Move/Destroy:
Liftable?: No
Repaired with: Bar of Pig Iron
Required by:
Required by: None
Blazing Brazier
Blazing Brazier

About

Blazing Brazier icon.png Blazing Brazier are Aggressive Defense Structures with a range of 11x tiles and an Ammo Capacity of 1000, which can be filled selecting Charcoal icon.png Charcoal (25 Ammo) or Unscathed Wood icon.png Unscathed Wood (100 Ammo) and right-clicking it on your Blazing Brazier. A Blazing Brazier will stop firing if it runs out of Ammo, but can be deactivated early by selecting a Vessel of Potable Water icon.png Potable Water and right-clicking in on the Blazing Brazier 2x times.

Aggressive Defense Structures

Aggressive Defense Structures are Structures that require Fuel and are activated to fire on Criminals as soon as a Crime! icon.png Crime! is committed on Protected land within their range. Aggressive Defense light and fire automatically as long as they have ammo.

Structure Range Fire Speed Damage Dealt Ammo Ammo Capacity Deactivated Early With
Torchpost icon.png Torchpost 22 tiles Moderate Moderate Any Tinder icon.png Any Tinder 300 50% Damage
Baby Brazier icon.png Baby Brazier 6 tiles Fast Moderate Charcoal icon.png Charcoal and Unscathed Wood icon.png Unscathed Wood 200 100% Damage???
Blazing Brazier icon.png Blazing Brazier 11 tiles Moderate High Charcoal icon.png Charcoal and Unscathed Wood icon.png Unscathed Wood 1000 Potable Water icon.png Potable Water

Aggressive Defense Damage

All Aggressive Defense Structures do a base amount of Black Bile which scales negatively with the more of the SAME Aggressive Defense Structures which are within its range. For instance this means the more Blazing Brazier which overlap in range, the less Black Bile damage each will do per shot. This however, is largely moot, as the real power of Aggressive Defenses is their ability to deal Critical Damage. For each shot there is a 5-10% chance the shot will Critically Hit, which will deal a high % of Black Bile damage and a smaller % of Blood damage based on the Criminal's remaining Humours. Crit Chance for Braziers can be increased by raising your Brazier's Purity. Overall what this means is that because the current goal of Aggressive Defense is Critical Damage spam, having MORE Aggressive Defenses Structures is almost always a better Defense than having just a few.

Brazier Purity

When Collecting Charcoal icon.png Charcoal from a Coal Clamp icon.png Coal Clamp there is a chance to receive an Unscathed Wood icon.png Unscathed Wood instead with a Purity equal to the average of all the Woodblock icon.png Woodblocks used in the Coal Clamp's construction. Woodblock Purity is influenced by Gardening Purity. The Purity of a Baby Brazier icon.png Baby Brazier and Blazing Brazier icon.png Blazing Brazier always starts a Purity of 0%, but each time an Unscathed Wood is added with a Purity higher than your Brazier, that Brazier gains 10% of the difference. An Unscathed Wood can be added even if the Brazier is full. The Purer your Brazier is the higher the chance of your Brazier dealing Critical Damage.



Game Menu
Build (B) ⇒Buildings & Structures (B) ⇒Claims & Defenses (C) ⇒Blazing Brazier (Z)