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  • ...iomes that give Dirt, you will uncover other items beneath the Dirt. These items will generally appear on the ground where you were Digging, however, if you
    6 KB (1,078 words) - 23:40, 5 October 2022
  • ...there were a series of Developer run events which resulted in some unique items and new mechanics.
    3 KB (481 words) - 03:31, 19 June 2020
  • ...im without your Permission will leave [[Trespassing]] {{i|Scent}}s, taking items will leave [[Image:Evidence_Theft.png]] Evidence of [[Larceny]], and attemp
    3 KB (529 words) - 02:26, 2 May 2023
  • | Description=These items are no longer obtainable in game.
    3 KB (351 words) - 19:09, 27 May 2024
  • Once Permanently Dead items on your {{i|Corpse}} can be stolen from you by those who have learned the [
    3 KB (487 words) - 18:07, 23 March 2024
  • Once Permanently Dead items on your {{i|Corpse}} can be stolen from you by those who have learned the [
    3 KB (492 words) - 18:45, 5 May 2024
  • ...by nature. They are may be used in a pinch for storage but typically spawn items of their own.
    6 KB (717 words) - 16:45, 7 October 2023
  • ...ou need, and if you find yourself with row and rows of chests and sheds of items you probably won't need for months, throw some stuff away or find someone w ...ts for gluttony and a good feasting set, but those are extremely late game items, i recommend 'shroom salads or whatever low food you can craft with ease.
    11 KB (2,060 words) - 23:08, 29 December 2017
  • ...to get higher tier results while raising influence for the final product. Items in brackets in 3rd column are possible 2nd tier products you may receive.
    8 KB (1,106 words) - 13:48, 28 October 2018
  • {{!}}'''Items'''
    7 KB (1,094 words) - 20:05, 15 April 2023
  • Sacks are a way to store up to 100x items of a specific type. Right-click a Sack to open it.
    9 KB (1,115 words) - 06:43, 26 May 2024
  • ...it may make sense to keep some alive as most Domesticated Animals produce items while alive. How often a Domesticated Animal will produce is determined by
    9 KB (1,330 words) - 19:00, 27 May 2024
  • It is used up when studying items and doing crimes. ...represents the [[Purity]] (also know as AEther) of that item of Food. Many items in the game have Purity, but for Food this number increases how much that i
    19 KB (3,207 words) - 05:07, 3 August 2019
  • *[[Ore Smelter]]s can now be lit with lighting items instead of "Light" button *Stealing items from claimed ground now requires [[Larceny]], draws [[Black Bile]], and lea
    44 KB (6,612 words) - 20:41, 13 May 2016
  • # Collect the listed items. ''Tip: Open the helpful Abacus Window (Ctrl+A) in a [[3rd Party]] custom c # Collect the listed items.
    61 KB (10,088 words) - 20:41, 28 November 2023
  • | Description=Items that are only available through purchase from the Providence Stalls. Vendor Stalls can be found in [[New Haven]]. They buy and sell a variety of items in exchange for {{i|Silver Pieces}}. To trade with a Vendor right click the
    22 KB (3,451 words) - 06:24, 30 September 2024
  • ...Providence) and perhaps a [[Whittler's Bench]] to craft some of the basic items. PROTIP: be sure to peek in (Open) old tree [[Hollow Stump]]s, fallen [[Hol
    10 KB (1,881 words) - 17:49, 2 June 2023
  • ...here were a series of Developer run events which introduced in some unique items and new mechanics.
    11 KB (1,672 words) - 15:17, 15 May 2023
  • ...is set by the {{i|Thread & Needle}} of the pilgrim who made the Clothing, items of Clothing which have a Difficulty of 25, the highest Difficulty possible,
    24 KB (2,669 words) - 19:51, 12 March 2024
  • *Added a host of items one might find when dissecting a toad or a frog (happy hunting). *Productivity - determines how much industry-related items you can source from a creature (higher = more products)
    137 KB (23,231 words) - 10:20, 4 July 2024

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