Artifact
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About
An Artifact is an item which can be attached to one of the Slots in Clothing and provide a bonus. The purpose of clothing is to hold artifacts.
Each artifact and each item of clothing have an number of Proficiencies that they are associated with. If there is a proficiency-match between an artifact and clothing, then it will be easier (lower chance of failure) to attach the artifact to that slot.
Clothing and Artifacts also have Difficulty ratings, listed as a high and low number. When there is a proficiency match, the low number is used. If there is no match, the larger number is used. The difficulty rating of the Artifact and the Clothing are then added together to provide the Total Difficulty of that particular slotting.
- More powerful artifacts tend to have higher difficulties.
- More valuable clothing has lower difficulties, and more slots.
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Bonuses
- Common combat power
- Affects all attacks the player can make. Highly desirable.
- Common combat defence
- Similar to common combat power, this affects defense against all attacks.
- Blunt power
- Affects offensive Leg Sweeps and Punches
- Blunt defence
- Affects defense against Leg Sweeps, Punches (Animal attacks? Info needed.)
- Impact power
- Bull Run, Leap At, and Roundhouse Kick
- Impact defence
- Bull Run, Leap At, and Roundhouse Kick (Animal attacks? Info needed.)
- Piercing power
- Thrust offense.
- Piercing defence
- Thrust defense. (Animal attacks? Info needed.)
- Concussive power
- Stomp, Uppercut offense.
- Concussive defence
- Stomp, Uppercut defense. (Animal attacks? Info needed.)
- Feral defence
- Affects defense against animal attacks. It is unclear which animal attacks are affected. Need more info.
- Soil digging
- Gives a bonus to soil digging. +10 Soil digging confers approximately a 2% bonus per tick of digging.
- Tree chopping
- Bonus to tree chopping, but no other timber work.