Difference between revisions of "Colonial Tradesmanship"
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(Foraging removed in reason of JC Skilltree 2016) |
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| Perennial Philosophy= | | Perennial Philosophy= | ||
| Skills unlocked=Agriculture, Bug Hunting, Coaling, Essential Mineralogy, Exploration, Folk Medicine, Gardening, Literacy, Musician, Patchwork & Rags, Pottery, Settling, Simple Cooking, Whittling | | Skills unlocked=Agriculture, Bug Hunting, Coaling, Essential Mineralogy, Exploration, Folk Medicine, Gardening, Literacy, Musician, Patchwork & Rags, Pottery, Settling, Simple Cooking, Whittling | ||
− | | Crafts unlocked=Autumn Delight, Birchbark Butterfly, Butterbug Refresher, Cactus Cat, Clay Pot, Froghetti, Green Man's Leavings, Leafy Bed, New World Survey, Nine Men's Morris, Razzle | + | | Crafts unlocked=Autumn Delight, Birchbark Butterfly, Butterbug Refresher, Cactus Cat, Clay Pot, Froghetti, Green Man's Leavings, Leafy Bed, New World Survey, Nine Men's Morris, Razzle Tazzle Lure, Strawman, Teddybear |
| Builds unlocked=Woven Basket | | Builds unlocked=Woven Basket | ||
| Others unlocked=Pave, Wave, Any Pectin, Boiled Gourd, Boiled Lobster, Boiled Waning Toadstool, Boiled Waxing Toadstool, Boiled Witch's Hat, Boiled Yellow Morel, Pottery Shard | | Others unlocked=Pave, Wave, Any Pectin, Boiled Gourd, Boiled Lobster, Boiled Waning Toadstool, Boiled Waxing Toadstool, Boiled Witch's Hat, Boiled Yellow Morel, Pottery Shard |
Revision as of 00:01, 14 March 2017
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In-Game Text
"For all the rest were poore Gentlemen, Tradsmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, then either begin one, or but helpe to maintaine one."
– John Smith, The Generall Historie of Virginia, New-England and The Summer Isles
The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.