Catapults
A Catapult is a ballistic device which can fire Boulders which deal damage to pilgrims, Creatures, and Trial by Fires. Getting hit by a Boulder fired from a ballistic device will cause you to be briefly Stunned, deals a variable amount of Blood damage, and adds about 25 minutes of Concussion. Each subsequent hit will increase the length of your Concussion. The amount of Blood damage done is dependent of which Boulder you were hit with. A Catapult takes a long time to both build, load, and for the Boulder to land once fired.
How to Fire a Catapult
- With the skill Catapults learned, right-click the
Catapult to begin slowly winding it back, this will drain Phlegm.
Lift a Boulder and right-click on the Catapult to begin loading it.
- Once your Boulder is loaded, right-click on the Catapult, this will bring up the target.
- Without moving your character, move the Target to the desired location.
- Clicking again will cause the Catapult to fire. The target cannot be clicked behind or to the sides of the Catapult and has a range of at least 71 tiles.
Boulder Damage
Each Boulder does a different amount of Blood damage when fired from a Catapult.
Concussion
A Concussion is received when getting hit by an object fired from a Catapult or Long Range Mortar. A Concussion your maximum Black Bile and prevents you from logging out or Sleeping. Different objects fired from them each have a different severity, additionally your Concussion can stack, so getting hit multiple times will increase the severity, and therefore the length, of your Concussion as well as the amount of Black Bile you lost. Concussions will go away on there own relative to the severity of the Concussion.
CAUTION: You cannot log out or go to Sleep while Concussed.
Building Structures
Selecting a structure from the build menu or its sub-menus will place a Building Blueprint Sign at the position of the cursor and then clicking a valid building location on the ground will place the sign and open a window prompting the player to deposit the necessary materials and build the structure.
Each material is followed by a series of three numbers.
- The first indicates how many of that resource are needed but have not been deposited.
- The second number indicates how many of that resource have been deposited but have not been built into the structure.
- The third number indicates how many of that resource have been built into the structure.
Players can take their time building structures by depositing and committing resources to the build sign by clicking the "build" button. The character will build as much of the structure as they can with the available resources. They can return with more resources in the future.
Note that if no resources are deposited, the build sign will disappear when the player walks away. If resources are deposited, but the player hasn't built them into the structure, the uncommitted resources will slowly disappear over time. This is to combat players using build signs as cheap and overpowered storage containers they can deposit and retrieve resources from.
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