Difference between revisions of "Torchpost"

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(Adding hint of Redesign of Raidsystem.)
 
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{{Structure
 
{{Structure
| Objects required=Leather;2, Hay;1, Wooden Handle;2
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| Objects required=Hay;1, Leather;2, Wooden Handle;2
| Needs lighting?=
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| Size=1x1
| Liftable?=
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| Needs lighting?=No
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| Liftable?=No
 
| Hit points=
 
| Hit points=
 
| Soak value=
 
| Soak value=
 +
| Repaired with=Leather
 
}}  
 
}}  
 
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{|
 
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|
 
 
{{Notice|NOTE:|Whole Raidsystem will be redesigned since Patch 1.1.4. Information on this page may no longer be correct. Please follow the [[Recent Updates|patchnotes]].}}
 
 
 
 
==About==
 
==About==
  
Torchpost mechanics have recently changed, so information on the page is not complete.
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{{i|{{PAGENAME}}}} are Aggressive Defense Structures with a range of 22x tiles and an Ammo Capacity of 300, which can be filled selecting {{i|Any Tinder}} (10 Ammo) and right-clicking it on your {{PAGENAME}}. A {{PAGENAME}} will stop firing if it runs out of Ammo, but can be deactivated early by [[Destroy|Damaging]] it down to 50%. While clicking on a Torchpost shows its Purity, there is currently no way to raise this.
 
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{{:Brazier Forging|transcludesection=aggdef}}
*Torchpost damage is thought to have a base damage of Black Bile per shot (which we do not know yet), with modifiers that increase and/or randomize it. The exact mechanics and actual range of damage are still unknown.
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|}
*This damage is reduced when within the range of other [[Torchpost]]s or [[Blazing Brazier]]s at a rate of 1/N, with N being the number of braziers in range of the brazier firing.  For example, if two braziers are in range of each other they will each to 1/2 full damage to any raider within range of one or both of them.  However, if they are out of range of each other, they will each do 100% damage to any raider within range of one or both of them, possibly resulting in 200% damage per shot done to the raider.
 
*The effective range was confirmed by devs to be 200 pixels, which makes a little over 18 tiles (11 pixels per tile).
 
*You do '''not''' need to "light" a torchpost, it will automatically ignite when it detects a crime near it, as long as it has tinder. Crimes of vandalism immediately awaken braziers (and [[Torchpost]]s).
 
*Torchposts with more than 50% damage will not fire until they are repaired.
 
*Light duration, when activated, stays on for exactly 5 minutes after a crime then turns off. Uses far less than 1 piece of tinder.
 
*Has a capacity to hold 20 [[Tinder]].
 
  
 
{{Gamemenu
 
{{Gamemenu
| item=Torchpost
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| item=Torchpost | key=O
| key=O
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| parent1=Claims & Defenses | key1=C
| parent1=Claims & Defenses
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| parent2=Buildings & Structures | key2=B
| key1=C
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| parent3=Build | key3=B
| parent2=Buildings & Structures
 
| key2=B
 
| parent3=Build
 
| key3=B
 
| parent4=
 
| key4=
 
| parent5=
 
| key5=
 
 
}}
 
}}

Latest revision as of 02:59, 19 July 2022

Torchpost icon.png Torchpost
Skill(s) required:
Size: 1x1
Object(s) required:
Needs lighting?: No
Move/Destroy:
Liftable?: No
Repaired with: Leather
Required by:
Required by: None
Torchpost
Torchpost

About

Torchpost icon.png Torchpost are Aggressive Defense Structures with a range of 22x tiles and an Ammo Capacity of 300, which can be filled selecting Any Tinder icon.png Any Tinder (10 Ammo) and right-clicking it on your Torchpost. A Torchpost will stop firing if it runs out of Ammo, but can be deactivated early by Damaging it down to 50%. While clicking on a Torchpost shows its Purity, there is currently no way to raise this.

Aggressive Defense Structures

Aggressive Defense Structures are Structures that require Fuel and are activated to fire on Criminals as soon as a Crime! icon.png Crime! is committed on Protected land within their range. Aggressive Defense light and fire automatically as long as they have ammo.

Structure Range Fire Speed Damage Dealt Ammo Ammo Capacity Deactivated Early With
Torchpost icon.png Torchpost 22 tiles Moderate Moderate Any Tinder icon.png Any Tinder 300 50% Damage
Baby Brazier icon.png Baby Brazier 6 tiles Fast Moderate Charcoal icon.png Charcoal and Unscathed Wood icon.png Unscathed Wood 200 100% Damage???
Blazing Brazier icon.png Blazing Brazier 11 tiles Moderate High Charcoal icon.png Charcoal and Unscathed Wood icon.png Unscathed Wood 1000 Potable Water icon.png Potable Water

Aggressive Defense Damage

All Aggressive Defense Structures do a base amount of Black Bile which scales negatively with the more of the SAME Aggressive Defense Structures which are within its range. For instance this means the more Blazing Brazier which overlap in range, the less Black Bile damage each will do per shot. This however, is largely moot, as the real power of Aggressive Defenses is their ability to deal Critical Damage. For each shot there is a 5-10% chance the shot will Critically Hit, which will deal a high % of Black Bile damage and a smaller % of Blood damage based on the Criminal's remaining Humours. Crit Chance for Braziers can be increased by raising your Brazier's Purity. Overall what this means is that because the current goal of Aggressive Defense is Critical Damage spam, having MORE Aggressive Defenses Structures is almost always a better Defense than having just a few.



Game Menu
Build (B) ⇒Buildings & Structures (B) ⇒Claims & Defenses (C) ⇒Torchpost (O)