Difference between revisions of "Locksmithing"

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{{Tocright}}
 
{{Skill
 
{{Skill
| Description=Locksmithing gives you the ability to craft a simple bolt-lock, which can be installed on gates, doors, chests and the like to prevent it from being opened by outsiders, and also allows you to make new copies of keys for kith and kin.
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| Description=Gives you the ability to craft a simple bolt-lock and to make new copies of keys for kith and kin
 
| Arts & Crafts=
 
| Arts & Crafts=
 
| Cloak & Dagger=
 
| Cloak & Dagger=
 
| Faith & Wisdom=
 
| Faith & Wisdom=
| Frontier & Wilderness=
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| Flora & Fauna=
| Hammer & Nail=2500
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| Hammer & Nail=1000
| Hunting & Gathering=
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| Hunting & Hideworking=
| Law & Lore=2000
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| Law & Lore=1000
 
| Mines & Mountains=
 
| Mines & Mountains=
| Pots & Pans=
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| Herbs & Sprouts=
 
| Sparks & Embers=1400
 
| Sparks & Embers=1400
 
| Stocks & Cultivars=
 
| Stocks & Cultivars=
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| Crafts unlocked=Key, Keyring, Lock, Master Copy of Key, Slave Copy of Key
 
| Crafts unlocked=Key, Keyring, Lock, Master Copy of Key, Slave Copy of Key
 
| Builds unlocked=
 
| Builds unlocked=
| Others unlocked=}}
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| Others unlocked=
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}}
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{|
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|
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==In-Game Text==
  
==About==
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''"And I will give unto thee the keys of the kingdom of heaven; and whatsoever thou shalt bind on earth shall be bound in heaven; and whatsoever thou shalt loose on earth shall be loosed in heaven."''
  
'''In-Game Text'''
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''– Matthew 16:19, King James' Bible''
  
The gift of a key to one's Homestead Chest or House is one of most solemn trusts that can be bestowed upon a friend. Locksmithing gives you the ability to craft a simple bolt-lock, which can be installed on gates, doors, chests and the like to prevent it from being opened by outsiders, and also allows you to make new copies of keys for kith and kin.
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The gift of a key to one's Homestead, Chest or House is one of most solemn trusts that can be bestowed upon a friend. Locksmithing gives you the ability to craft a simple bolt-lock, which can be installed on gates, doors, chests and the like to prevent it from being opened by outsiders, and also allows you to make new copies of keys for kith and kin.
  
'''In-Game Tooltip'''
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<onlyinclude>{{#ifeq:{{{transcludesection|keys}}}|keys|
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==Locks and Keys==
  
Craft a lock and apply it to a door, gate or a container(Note:Not all containers can use locks) by holding it and right-clicking on the container. Remember to also make a master key and associate it to lock by holding the key and right clicking on the lock before applying the lock to the container. A locked container can only be opened by people who have a corresponding key. Notice that keys are personal. Stolen keys cannot be used to unlock things.
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In order to use any {{i|Key}}, it must be Attuned to a specific {{i|Lock}} '''AND''' a specific person. Keys, once attuned, are personal and can only be used by one pilgrim, meaning that stolen Keys or found Keys cannot be used. Keys are automatically Attuned to their creator when they are made. Hovering over any Key will show the Key's name. If the name of the Key is Green it is usable by you; if it's Red it is not usable by you. Right-clicking on any Key allows you to rename it. Up to 8x Keys can be stored in a {{i|Keyring}} which can be equipped to the Keyring slot and will '''NOT''' be lost if you are [[Knocked Out]]. So long as the appropriate Key is in your inventory or Keyring, you may open locked structures simply by clicking on it. '''CAUTION:''' Once [[Simple Fences|Gates]] are opened, they will remain open until you specifically close them or attach the Store Bought {{i|Spring}}.  
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}}</onlyinclude>
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<onlyinclude>{{#ifeq:{{{transcludesection|locks}}}|locks|
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===Attuning a Key to a Lock===
  
==Types of Keys==
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# Using an {{i|Anvil}} craft a {{i|Lock}}.
There are three types of key that can be created by a locksmith.
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# Using an Anvil craft a {{i|Key}}.
*[[Key]] is the original master key. Copies may be made from it.
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# Select your Key and right-click it on your Lock. You can Attune the same Key to multiple Locks.
*[[Master Copy of Key]] is a copy of the [[Key]] that acts as a master key and '''can''' be used to make additional copies.
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# Select your Lock and right-click it on the structure you wish to lock.
*[[Slave Copy of Key]] is a copy of the [[Key]] that only operates locks, and '''cannot''' be used to make copies.
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}}</onlyinclude>
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{{Notice| WARNING! |Attaching a Lock to a structure which is not Attuned to any Key will permanently lock it!}}
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<onlyinclude>{{#ifeq:{{{transcludesection|lockschange}}}|lockschange|
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===Changing a Lock===
  
==How to use==
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# Using an {{i|Anvil}} craft a new {{i|Lock}}.
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# Select your New Key or {{i|Master Copy of Key}} and right-click it on your New Lock.
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# Make sure you have a properly Attuned Key or Master Copy of Key to your existing Lock in your Inventory.
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# Select the New Lock and right-click it on the structure Locked by the Old Lock.
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}}</onlyinclude>
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<onlyinclude>{{#ifeq:{{{transcludesection|lockable}}}|lockable|
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===Lockable Structures===  
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{{{!}} class=wikitable
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{{!}}-
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{{!}} '''Structure'''
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{{!}} '''Structure'''
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{{!}} '''Structure'''
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{{!}} '''Structure'''
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{{!}}-
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{{!}} {{i|Barn}}
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{{!}} {{i|Brick Townhouse}}
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{{!}} {{i|Carpenter Chest}}
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{{!}} {{i|Chest}}
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{{!}}-
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{{!}} {{i|Countryside Cupboard}}
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{{!}} {{i|Crypt}}
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{{!}} {{i|Cupboard}}
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{{!}} {{i|Farmer's House}}
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{{!}}-
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{{!}} [[Simple Fences|Gate]]
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{{!}} {{i|Metal Chest}}
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{{!}} {{i|Pilgrim's Hovel}}
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{{!}} {{i|Shed}}
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{{!}}-
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{{!}} {{i|Small Dresser}}
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{{!}} {{i|Town Church}}
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{{!}} {{i|Townhouse}}
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{{!}} {{i|Windmill}}
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{{!}}}
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}}</onlyinclude>
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<onlyinclude>{{#ifeq:{{{transcludesection|attuning}}}|attuning|
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===Attuning a Key to a Another Person===  
  
*Use the [[Key]] on the [[Lock]] (in your inventory) with right-click to associate it.
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{{i|Key}}s can be copied and Attuned to other pilgrims to allow them to open your locked structures as well. There are several types of Keys which offer some flexibility in the permissions you give. '''NOTE:''' While other Keys can be Attuned more than once, a {{i|Slave Copy of Key}} can only be Attuned 1x time.  
  
*Add the [[Lock]] to a [[Chest]], gate, or door.
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{{{!}} class=wikitable
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{{!}}-
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{{!}} '''Key'''
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{{!}} '''Can it be Attuned to a Lock?'''
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{{!}} '''Can it be Copied?'''
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{{!}}-
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{{!}} {{i|Key}}
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{{!}} '''Yes'''
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{{!}} '''Yes'''
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{{!}}-
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{{!}} {{i|Master Copy of Key}}
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{{!}} No
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{{!}} '''Yes'''
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{{!}}-
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{{!}} {{i|Slave Copy of Key}}
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{{!}} No
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{{!}} No
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{{!}}}
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# Choose the appropriate Key type, {{i|Master Copy of Key}} if you wish that pilgrim to be able to make new Keys, or {{i|Slave Copy of Key}} if you don't.
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# Make sure your original {{i|Key}} is highlighted in your inventory.
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# Craft your Key using an {{i|Anvil}}.
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# Select the new Key and right-click it onto the pilgrim you wish to Attune the new Key to. This will make the Key unusable for you.
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}}</onlyinclude>
  
*To attune any key to a character, use the key on the character. Keys may only be attuned to one character at a time, so attuning them to another character will make them unusable for you.  Keys are automatically attuned to their creator when they are made. Key name change color: green(allowed to use) to red(not allowed to use).
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Tip: Always make a spare {{i|Master Copy of Key}} to keep on an alt (and Attuned to that alt) in case your main character is killed or your Keys are lost or stolen. Otherwise you will not be able to enter your own base or open your own locked containers.
 
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|}
*Any of the keys may be held on [[Keyring]], the Keyring can be equipped and will not be lost if you are knocked out.
 

Latest revision as of 19:29, 29 May 2022

Locksmithing icon.png Locksmithing
"Gives you the ability to craft a simple bolt-lock and to make new copies of keys for kith and kin"
Requirements:
Skill(s) required:
Proficiencies required:
1000 Hammer & Nail icon.png Hammer & Nail
1000 Law & Lore icon.png Law & Lore
1400 Sparks & Embers icon.png Sparks & Embers
Skills Unlocked:
None
Crafts Unlocked:
Builds Unlocked:
None
Others Unlocked:
None

In-Game Text

"And I will give unto thee the keys of the kingdom of heaven; and whatsoever thou shalt bind on earth shall be bound in heaven; and whatsoever thou shalt loose on earth shall be loosed in heaven."

– Matthew 16:19, King James' Bible

The gift of a key to one's Homestead, Chest or House is one of most solemn trusts that can be bestowed upon a friend. Locksmithing gives you the ability to craft a simple bolt-lock, which can be installed on gates, doors, chests and the like to prevent it from being opened by outsiders, and also allows you to make new copies of keys for kith and kin.

Locks and Keys

In order to use any Master copy of key icon.png Key, it must be Attuned to a specific Lock icon.png Lock AND a specific person. Keys, once attuned, are personal and can only be used by one pilgrim, meaning that stolen Keys or found Keys cannot be used. Keys are automatically Attuned to their creator when they are made. Hovering over any Key will show the Key's name. If the name of the Key is Green it is usable by you; if it's Red it is not usable by you. Right-clicking on any Key allows you to rename it. Up to 8x Keys can be stored in a Keyring icon.png Keyring which can be equipped to the Keyring slot and will NOT be lost if you are Knocked Out. So long as the appropriate Key is in your inventory or Keyring, you may open locked structures simply by clicking on it. CAUTION: Once Gates are opened, they will remain open until you specifically close them or attach the Store Bought Spring icon.png Spring.

Attuning a Key to a Lock

  1. Using an Anvil icon.png Anvil craft a Lock icon.png Lock.
  2. Using an Anvil craft a Master copy of key icon.png Key.
  3. Select your Key and right-click it on your Lock. You can Attune the same Key to multiple Locks.
  4. Select your Lock and right-click it on the structure you wish to lock.
WARNING! Attaching a Lock to a structure which is not Attuned to any Key will permanently lock it!

Changing a Lock

  1. Using an Anvil icon.png Anvil craft a new Lock icon.png Lock.
  2. Select your New Key or Master Copy of Key icon.png Master Copy of Key and right-click it on your New Lock.
  3. Make sure you have a properly Attuned Key or Master Copy of Key to your existing Lock in your Inventory.
  4. Select the New Lock and right-click it on the structure Locked by the Old Lock.

Lockable Structures

Structure Structure Structure Structure
Barn icon.png Barn Brick Townhouse icon.png Brick Townhouse Carpenter Chest icon.png Carpenter Chest Chest icon.png Chest
Countryside Cupboard icon.png Countryside Cupboard Crypt icon.png Crypt Cupboard icon.png Cupboard Farmer's House icon.png Farmer's House
Gate Metal Chest icon.png Metal Chest Pilgrim's Hovel icon.png Pilgrim's Hovel Shed icon.png Shed
Small Dresser icon.png Small Dresser Town Church icon.png Town Church Townhouse icon.png Townhouse Windmill icon.png Windmill

Attuning a Key to a Another Person

Master copy of key icon.png Keys can be copied and Attuned to other pilgrims to allow them to open your locked structures as well. There are several types of Keys which offer some flexibility in the permissions you give. NOTE: While other Keys can be Attuned more than once, a Slave Copy of Key icon.png Slave Copy of Key can only be Attuned 1x time.

Key Can it be Attuned to a Lock? Can it be Copied?
Master copy of key icon.png Key Yes Yes
Master Copy of Key icon.png Master Copy of Key No Yes
Slave Copy of Key icon.png Slave Copy of Key No No
  1. Choose the appropriate Key type, Master Copy of Key icon.png Master Copy of Key if you wish that pilgrim to be able to make new Keys, or Slave Copy of Key icon.png Slave Copy of Key if you don't.
  2. Make sure your original Master copy of key icon.png Key is highlighted in your inventory.
  3. Craft your Key using an Anvil icon.png Anvil.
  4. Select the new Key and right-click it onto the pilgrim you wish to Attune the new Key to. This will make the Key unusable for you.

Tip: Always make a spare Master Copy of Key icon.png Master Copy of Key to keep on an alt (and Attuned to that alt) in case your main character is killed or your Keys are lost or stolen. Otherwise you will not be able to enter your own base or open your own locked containers.