Fishing

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Fishing icon.png Fishing
"Fishing allows you to fish, and to craft a primitive fishing pole."
Requirements:
Skill(s) required:
Proficiencies required:
{{{Flora & Fauna}}}"{{{Flora & Fauna}}}" is not a number. Flora & Fauna icon.png Flora & Fauna
{{{Herbs & Sprouts}}}"{{{Herbs & Sprouts}}}" is not a number. Herbs & Sprouts icon.png Herbs & Sprouts
{{{Hunting & Hideworking}}}"{{{Hunting & Hideworking}}}" is not a number. Hunting & Hideworking icon.png Hunting & Hideworking
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
None
Others Unlocked:


About

A fisherman and his catch

The far flung oceans across which you came hold, parallel to the rivers and lakes of this strange and wondrous land, a teeming multitude of life. Fishing allows you to fish, and to craft a primitive fishing pole.

Instructions

  1. Construct a fishing rod and lure.
  2. Equip the fishing rod (requires both hands free) and lure (left-click to pick it up then right-click the fishing rod).
  3. Click the Fish icon.png Fish action under the Adventure icon.png Adventure menu, the cursor will change to a crucifix.
  4. Click on a body of water.

After a short while a fish may bite. After this, a window will pop up every few seconds presenting you with three random options. One option will cause the fish to be reeled in, one will do nothing, and one will let the fish pull away. The options themselves can be quite random, but their effect will be consistent for each type of fish (source).

Your character's stance indicates your advantage over the fish. The further back you are leaning the closer you are to successfully catching the fish.


Robo: If you understand card-counting it is similar; you will get a list of options in which any of the options can be +1, +0, -1.

The +1 choices are persistent so for example "Resist", "Reel in", and "Pull high" are +1 when the fish is a Angel-Winged Seabass.


[ Illustration coming soon ]


Also:

  • Caught fish inherit the same purity as the water from which they came.
  • Lures can be removed from rods by right-clicking the rod.

Fishing Chart

Fish Found in Bait Required Want it Badly Think of England Make it Happen Reel in Reel Back Reel Out Pull High Pull Low Pull Down Pull Hard Pull West Resist Insist High Five
Angel-Winged Seabass Sea Shallows, Sea Depths Common Earthworm Positive Positive Positive Positive Positive Positive Positive Positive Positive Negative Negative Positive Positive Negative
Cape Codfish Sea Shallows, Sea Depths Common Earthworm ? Positive ? ? Positive Negative ? ? ? Positive ? ? ? ?
Red-Finned Mullet Sea Shallows, Sea Depths Common Earthworm Negative Positive Negative Positive Positive Positive Negative Negative ? Negative Negative Negative Positive Negative
Red Herring Sea Depths, Lake Depths, River Depths Common Earthworm Positive Positive ? ? ? ? ? ? ? ? ? Positive Positive
Blueback Tuna ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Ghostly Whitefish Lake Depths, River Depths Seaweed Wobbler, Shark Bait Negative ? ? Negative ? ? Positive ? ? ? Negative Positive Negative ?
Gold Pickerel Lake Depths (Darkness) ? ? ? ? ? ? ? Positive ? ? ? ? ? ? ?
Hellish Halibut ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Long-Whiskered Catfish ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Raging Bullhead Lake Depths (Darkness) ? ? ? ? ? ? ? Positive ? ? Positive ? ? ? ?
Silt-Dwelling Mudsnapper Lake Shallows, Lake Depths, River Shallows Common Earthworm ? Positive ? Positive Positive Reported Positive and Negative(?) Negative Positive ? ? Positive ? ? Positive
Tiger Trout River Shallows, River Depths (?) Common Earthworm ? ? ? Negative ? Positive Positive ? ? ? Positive ? ? ?
Trunk-Nosed Lake Perch Lake Shallows, Lake Depths, River Depths Common Earthworm Positive Positive Positive Positive Positive ? Positive ? Negative Positive Positive Positive Positive ?

Equipment Wear

Fishing rods and lures are damaged with use, and this is represented as 'wear' when hovering over their icons. Equipment is damaged over time, whether a fish is hooked or not. When struggling with a fish, wear seems to tick but the effect of the wear seems to wait until you catch/lose the fish. This is apparent as your equipment will not break during the process, but often immediately after.

The amount of wear per tick is determined by the type of equipment and your Frontier & Wilderness proficiency. (source).

Equipment

  Fishing Rods Materials Note
Makeshift Fishing Rod icon.png
  Makeshift Fishing Rod Branch x4, Hay x2, Flint x1 The easiest rod to make. Less durable than the Fishing Pole.
Fishing Pole icon.png
  Fishing Pole Sharpened Stick x4, Cotton Cloth x1, Nails x2, Leather x3 About 3x stronger than the Makeshift Fishing Rod. May be required for high tier fish [1].


Bait

Bait Purity From Notes
Baby Squirrel icon.png Baby Squirrel No Purity Slowest Bait to break.
Birchbark Butterfly icon.png Birchbark Butterfly Fish Hook icon.png Fish Hook used in it's construction.
Common Earthworm icon.png Common Earthworm Worm Purity Does not add wear to your Fishing Pole.
Cricket Moth icon.png Cricket Moth Fish Hook icon.png Fish Hook used in it's construction.
Googly Glower icon.png Googly Glower ???
Grub icon.png Grub Any Plant icon.png Any Plant fed to it.
Razzle Tazzle Lure icon.png Razzle Tazzle Lure Fish Hook icon.png Fish Hook used in it's construction.
Seaweed Wobbler icon.png Seaweed Wobbler Fish Hook icon.png Fish Hook used in it's construction.
Shark Bait icon.png Shark Bait Fish Hook icon.png Fish Hook used in it's construction.
Stick Spinner icon.png Stick Spinner Fish Hook icon.png Fish Hook used in it's construction.
Tasty Sink-knot icon.png Tasty Sink-knot Fish Hook icon.png Fish Hook used in it's construction.

* Research is still being conducted as to how rods and lures affect fish caught.

Fish

Footnotes

  1. Fishing Pole: "May be required for high tier fish" - needs confirmation; do poles have any effect or is it only the lures?