User talk:Milonti

From Salem Wiki
Jump to: navigation, search

This is Milonti's talk page, where you can leave messages and comments for Milonti.

  • Be polite
  • Assume good faith
  • Be welcoming

Food box.

When you are done I can make it add properties to the values, unless you want to do that yourself. Bluestone 17:29, 13 August 2012 (CDT)

I finished it, but I can't seem to fix the formatting. Can you make it look a little nicer around the table part? milonti 17:54, 13 August 2012 (CDT)
Will have a play with it now. Also I think in your forum post you confused Properties and Parameters. The template has parameters already but doesn't set properties yet.
Bluestone 19:32, 13 August 2012 (CDT)
I have had a play around with it. I had to remove the spacings/tabs and linebreaks since some of it was causing a bunch of the formatting errors. Hopefully it's still readable without them for you. I find the way it is now easier personally (and tidier). Added properties to the alchemy values while I was at it. Changed colour to match skillbox, and also the parameter names to match the skill template format - My goal with them being less abbreviated is to make things extremely obvious for new contributors and hopefully keep the information coming in from the players.
If you want to question anything I did (if perhaps you don't like it :D ) or want me to explain something be sure to ask, I don't mind at all.
Bluestone 20:34, 13 August 2012 (CDT)
We might need to rethink Food etc boxes because some foods are forageable and some are crafted which changes the information needed (forageables need a 'Where found' field but not objects needed, and vice versa for crafted items). Same with inspirationals. I was thinking we could make the Gluttony box a seperate template, make the proficiencies from inspirationals a separate template too. then make a template for forageables basic info, and one for crafted items basic info. Then we can attached the gluttony and/or proficiencies templates to either one on the item page. Does that make sense? Was thinking about it last night and I think that would make it easiest for contributors.
Bluestone 16:07, 14 August 2012 (CDT)
That is almost exactly what I meant when I said make it modular. That is modular :D milonti 22:32, 14 August 2012 (CDT)
Yea it means current food one won't work for all foods though so needs to be even more modular than the latest box. Bluestone 22:52, 14 August 2012 (CDT)