User talk:Milonti
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Food box.
When you are done I can make it add properties to the values, unless you want to do that yourself. Bluestone 17:29, 13 August 2012 (CDT)
- I finished it, but I can't seem to fix the formatting. Can you make it look a little nicer around the table part? milonti 17:54, 13 August 2012 (CDT)
- Will have a play with it now. Also I think in your forum post you confused Properties and Parameters. The template has parameters already but doesn't set properties yet.
- Bluestone 19:32, 13 August 2012 (CDT)
- I have had a play around with it. I had to remove the spacings/tabs and linebreaks since some of it was causing a bunch of the formatting errors. Hopefully it's still readable without them for you. I find the way it is now easier personally (and tidier). Added properties to the alchemy values while I was at it. Changed colour to match skillbox, and also the parameter names to match the skill template format - My goal with them being less abbreviated is to make things extremely obvious for new contributors and hopefully keep the information coming in from the players.
- If you want to question anything I did (if perhaps you don't like it :D ) or want me to explain something be sure to ask, I don't mind at all.
- Bluestone 20:34, 13 August 2012 (CDT)
- We might need to rethink Food etc boxes because some foods are forageable and some are crafted which changes the information needed (forageables need a 'Where found' field but not objects needed, and vice versa for crafted items). Same with inspirationals. I was thinking we could make the Gluttony box a seperate template, make the proficiencies from inspirationals a separate template too. then make a template for forageables basic info, and one for crafted items basic info. Then we can attached the gluttony and/or proficiencies templates to either one on the item page. Does that make sense? Was thinking about it last night and I think that would make it easiest for contributors.
- Bluestone 16:07, 14 August 2012 (CDT)