Difference between revisions of "Fishing"

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Revision as of 19:21, 11 July 2012

Help on usage of this Infobox
Fishing
Fishing icon.png
Provided Alchemy values:
Humour:BloodPhlegmYellowBlack
Heal:
Salt:
Mercury:
Sulphur:
Lead:
Back to Objects

About

A fisherman and his catch

The far flung oceans across which you came hold, parallel to the rivers and lakes of this strange and wondrous land, a teeming multitude of life. Fishing allows you to fish, and to craft a primitive fishing pole.

Instructions

  1. Construct a fishing rod and lure.
  2. Equip the fishing rod (requires both hands free) and lure (left-click to pick it up then right-click the fishing rod).
  3. Click the Fish icon.pngFish action under the Menu Button Adventure.pngAdventure menu, the cursor will change to a crucifix.
  4. Click on a body of water.

After a short while a fish may bite. After this, a window will pop up every few seconds presenting you with three random options. One option will cause the fish to be reeled in, one will do nothing, and one will let the fish pull away. The options themselves can be quite random, but their effect will be consistent for each type of fish (source).

Your character's stance indicates your advantage over the fish. The further back you are leaning the closer you are to successfully catching the fish.


[ Illustration coming soon ]


Also:

  • Caught fish inherit the same purity as the water from which they came.
  • Lures can be removed from rods by right-clicking the rod.

Equipment Wear

Fishing rods and lures are damaged with use, and this is represented as 'wear' when hovering over their icons. Equipment is damaged over time, whether a fish is hooked or not. When struggling with a fish, wear seems to tick but the effect of the wear seems to wait until you catch/lose the fish. This is apparent as your equipment will not break during the process, but often immediately after.

The amount of wear per tick is determined by the type of equipment and your Frontier & Wilderness proficiency. (source).

Equipment

  Fishing Rods Materials Note
Makeshift Fishing Rod icon.png
  Makeshift Fishing Rod Branch x4, Hay x2, Flint x1 The easiest rod to make. Less durable than the Fishing Pole.
Fishing Pole icon.png
  Fishing Pole Sharpened Stick x4, Cotton Cloth x1, Nails x2, Leather x3 About 3x stronger than the Makeshift Fishing Rod. May be required for high tier fish [1].


See the Lures article for more info.

* Research is still being conducted as to how rods and lures affect fish caught.

Fish

Fishing icon.png Fishing
Skill(s) required:
Object(s) required:
Fishing
Help on usage of this Infobox
Fishing
Fishing icon.png
Provided Alchemy values:
Humour:BloodPhlegmYellowBlack
Heal:
Salt:
Mercury:
Sulphur:
Lead:
Back to Objects

About

A fisherman and his catch

The far flung oceans across which you came hold, parallel to the rivers and lakes of this strange and wondrous land, a teeming multitude of life. Fishing allows you to fish, and to craft a primitive fishing pole.

Instructions

  1. Construct a fishing rod and lure.
  2. Equip the fishing rod (requires both hands free) and lure (left-click to pick it up then right-click the fishing rod).
  3. Click the Fish icon.pngFish action under the Menu Button Adventure.pngAdventure menu, the cursor will change to a crucifix.
  4. Click on a body of water.

After a short while a fish may bite. After this, a window will pop up every few seconds presenting you with three random options. One option will cause the fish to be reeled in, one will do nothing, and one will let the fish pull away. The options themselves can be quite random, but their effect will be consistent for each type of fish (source).

Your character's stance indicates your advantage over the fish. The further back you are leaning the closer you are to successfully catching the fish.


[ Illustration coming soon ]


Also:

  • Caught fish inherit the same purity as the water from which they came.
  • Lures can be removed from rods by right-clicking the rod.

Equipment Wear

Fishing rods and lures are damaged with use, and this is represented as 'wear' when hovering over their icons. Equipment is damaged over time, whether a fish is hooked or not. When struggling with a fish, wear seems to tick but the effect of the wear seems to wait until you catch/lose the fish. This is apparent as your equipment will not break during the process, but often immediately after.

The amount of wear per tick is determined by the type of equipment and your Frontier & Wilderness proficiency. (source).

Equipment

  Fishing Rods Materials Note
Makeshift Fishing Rod icon.png
  Makeshift Fishing Rod Branch x4, Hay x2, Flint x1 The easiest rod to make. Less durable than the Fishing Pole.
Fishing Pole icon.png
  Fishing Pole Sharpened Stick x4, Cotton Cloth x1, Nails x2, Leather x3 About 3x stronger than the Makeshift Fishing Rod. May be required for high tier fish [1].


See the Lures article for more info.

* Research is still being conducted as to how rods and lures affect fish caught.

Fish

Template loop detected: Fish

Footnotes

  1. Fishing Pole: "May be required for high tier fish" - needs confirmation; do poles have any effect or is it only the lures?

Fish Purity

Any Fish icon.png Any Fish caught will take their Purity directly from the Bait used to catch it. A Fish Hook icon.png Fish Hook takes on the Purity of the Bar of Any Metal icon.png Bar of Any Metal used in its construction. This Purity is passed onto Any Lure which is made from it. A Common Earthworm icon.png Common Earthworm receives its Purity from Worm Purity and a Grub icon.png Grub's purity comes from Bug Purity.



Game Menu
Adventure (V) ⇒Fish (F)


Footnotes

  1. Fishing Pole: "May be required for high tier fish" - needs confirmation; do poles have any effect or is it only the lures?
... more about "Fishing"
These shall ye eat of all that are in the waters: whatsoever hath fins and scales in the waters, in the seas, and in the rivers, them shall ye eat.
--Leviticus 11:9, King James' Bible +
Learning +  and Adventure +