Difference between revisions of "Colonial Tradesmanship"
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ShadowTani (talk | contribs) (Added to unlocks, alphabetical sort) |
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{{Skill | {{Skill | ||
− | | Description= | + | | Description=Allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World |
| Arts & Crafts= | | Arts & Crafts= | ||
| Cloak & Dagger= | | Cloak & Dagger= | ||
Line 17: | Line 17: | ||
| Perennial Philosophy= | | Perennial Philosophy= | ||
| Skills unlocked=Agriculture, Bug Hunting, Coaling, Essential Mineralogy, Exploration, Folk Medicine, Foraging, Gardening, Literacy, Musician, Patchwork & Rags, Pottery, Settling, Simple Cooking, Whittling | | Skills unlocked=Agriculture, Bug Hunting, Coaling, Essential Mineralogy, Exploration, Folk Medicine, Foraging, Gardening, Literacy, Musician, Patchwork & Rags, Pottery, Settling, Simple Cooking, Whittling | ||
− | | Crafts unlocked=Autumn Delight, Cactus Cat, Clay Pot, Froghetti, Green Man's Leavings, New World Survey, Nine Men's Morris, Razzle-Tazzle Lure, Strawman | + | | Crafts unlocked=Autumn Delight, Birchbark Butterfly, Butterbug Refresher, Cactus Cat, Clay Pot, Froghetti, Green Man's Leavings, New World Survey, Nine Men's Morris, Razzle-Tazzle Lure, Strawman |
| Builds unlocked=Woven Basket | | Builds unlocked=Woven Basket | ||
| Others unlocked=Pave, Wave | | Others unlocked=Pave, Wave | ||
}} | }} | ||
− | |||
==In-Game Text== | ==In-Game Text== | ||
+ | ''"For all the rest were poore Gentlemen, Tradsmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-weath, then either begin one, or but helpe to maintain one."'' | ||
− | + | ''-John Smith, The Generall Historie of Virginia, New-England and The Summer Isles'' | |
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− | ''-John Smith, The Generall Historie of Virginia, New-England and The Summer Isles | ||
The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World. | The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World. | ||
==About== | ==About== |
Revision as of 11:15, 1 June 2015
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In-Game Text
"For all the rest were poore Gentlemen, Tradsmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-weath, then either begin one, or but helpe to maintain one."
-John Smith, The Generall Historie of Virginia, New-England and The Summer Isles
The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.