Difference between revisions of "Colonial Tradesmanship"

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(Added to unlocks, alphabetical sort)
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{{Skill
 
{{Skill
| Description=Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.
+
| Description=Allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World
 
| Arts & Crafts=
 
| Arts & Crafts=
 
| Cloak & Dagger=
 
| Cloak & Dagger=
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| Perennial Philosophy=
 
| Perennial Philosophy=
 
| Skills unlocked=Agriculture, Bug Hunting, Coaling, Essential Mineralogy, Exploration, Folk Medicine, Foraging, Gardening, Literacy, Musician, Patchwork & Rags, Pottery, Settling, Simple Cooking, Whittling
 
| Skills unlocked=Agriculture, Bug Hunting, Coaling, Essential Mineralogy, Exploration, Folk Medicine, Foraging, Gardening, Literacy, Musician, Patchwork & Rags, Pottery, Settling, Simple Cooking, Whittling
| Crafts unlocked=Autumn Delight, Cactus Cat, Clay Pot, Froghetti, Green Man's Leavings, New World Survey, Nine Men's Morris, Razzle-Tazzle Lure, Strawman
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| Crafts unlocked=Autumn Delight, Birchbark Butterfly, Butterbug Refresher, Cactus Cat, Clay Pot, Froghetti, Green Man's Leavings, New World Survey, Nine Men's Morris, Razzle-Tazzle Lure, Strawman
 
| Builds unlocked=Woven Basket
 
| Builds unlocked=Woven Basket
 
| Others unlocked=Pave, Wave
 
| Others unlocked=Pave, Wave
 
}}
 
}}
 
 
==In-Game Text==
 
==In-Game Text==
 +
''"For all the rest were poore Gentlemen, Tradsmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-weath, then either begin one, or but helpe to maintain one."''
  
''"For all the rest were poore Gentlemen, Tradsmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-weath, then either begin one, or but helpe to maintain one."
+
''-John Smith, The Generall Historie of Virginia, New-England and The Summer Isles''
 
 
''-John Smith, The Generall Historie of Virginia, New-England and The Summer Isles
 
  
 
The beginning colony requires a full plethora of tradesmen to help it grow and develop.  Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.
 
The beginning colony requires a full plethora of tradesmen to help it grow and develop.  Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.
  
 
==About==
 
==About==

Revision as of 11:15, 1 June 2015

Colonial Tradesmanship icon.png Colonial Tradesmanship
"Allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World"
Requirements:
Skill(s) required:
Proficiencies required:
600 Flora & Fauna icon.png Flora & Fauna
300 Law & Lore icon.png Law & Lore
200 Sparks & Embers icon.png Sparks & Embers
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:

In-Game Text

"For all the rest were poore Gentlemen, Tradsmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-weath, then either begin one, or but helpe to maintain one."

-John Smith, The Generall Historie of Virginia, New-England and The Summer Isles

The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.

About