Difference between revisions of "Colonial Tradesmanship"
From Salem Wiki
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| Natural Philosophy= | | Natural Philosophy= | ||
| Perennial Philosophy= | | Perennial Philosophy= | ||
− | | Skills unlocked= | + | | Skills unlocked=Agriculture, Bug Hunting, Coaling, Essential Mineralogy, Exploration, Folk Medicine, Foraging, Gardening, Literacy, Musician, Patchwork & Rags, Pottery, Self-Defense, Settling, Simple Cooking Whittling |
− | | Crafts unlocked=Autumn Delight, | + | | Crafts unlocked=Autumn Delight, Cactus Cat, Clay Pot, Froghetti, Green Man's Leavings, New World Survey, Nine Men's Morris, Razzle-Tazzle Lure, Strawman |
| Builds unlocked=Woven Basket | | Builds unlocked=Woven Basket | ||
| Others unlocked=Pave, Wave | | Others unlocked=Pave, Wave |
Revision as of 17:43, 7 May 2015
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In-Game Text
"For all the rest were poore Gentlemen, Tradsmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-weath, then either begin one, or but helpe to maintain one."
-John Smith, The Generall Historie of Virginia, New-England and The Summer Isles
The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.