Difference between revisions of "Colonial Tradesmanship"

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| Natural Philosophy=
 
| Natural Philosophy=
 
| Perennial Philosophy=
 
| Perennial Philosophy=
| Skills unlocked=Literacy, Settling, Pottery, Folk Medicine, Bug Hunting, Patchwork & Rags, Essential Mineralogy, Whittling, Exploration, Simple Cooking, Coaling, Agriculture, Gardening
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| Skills unlocked=Agriculture, Bug Hunting, Coaling, Essential Mineralogy, Exploration, Folk Medicine, Foraging, Gardening, Literacy, Musician, Patchwork & Rags, Pottery, Self-Defense, Settling, Simple Cooking Whittling
| Crafts unlocked=Autumn Delight, Birchbark Butterfly, Clay Pot, Froghetti, New World Survey‎, Nine Men's Morris, Razzle-Tazzle Lure, Strawman
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| Crafts unlocked=Autumn Delight, Cactus Cat, Clay Pot, Froghetti, Green Man's Leavings, New World Survey, Nine Men's Morris, Razzle-Tazzle Lure, Strawman
 
| Builds unlocked=Woven Basket
 
| Builds unlocked=Woven Basket
 
| Others unlocked=Pave, Wave
 
| Others unlocked=Pave, Wave

Revision as of 17:43, 7 May 2015

Colonial Tradesmanship icon.png Colonial Tradesmanship
"Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World."
Requirements:
Skill(s) required:
Proficiencies required:
600 Flora & Fauna icon.png Flora & Fauna
300 Law & Lore icon.png Law & Lore
200 Sparks & Embers icon.png Sparks & Embers
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:


In-Game Text

"For all the rest were poore Gentlemen, Tradsmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-weath, then either begin one, or but helpe to maintain one."

-John Smith, The Generall Historie of Virginia, New-England and The Summer Isles

The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.

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