Difference between revisions of "Carpentry"

From Salem Wiki
Jump to: navigation, search
m (updated to new menu-name)
(Updated to new skillbox. Feel free to provide feedback.)
Line 1: Line 1:
{{SetProp
+
{{Skill
|IsinGameMenu=Technologies
+
| Description=Carpentry allows you to construct sawbucks and to use them to make boards.
|Has icon=
+
| Arts & Crafts=800
|Caption=Sure if they cannot cut, it may be said His saws are toothless, and his harchets lead.<br/>-Alexander Pope, Epilogue to Satires
+
| Cloak & Dagger=
|Has fullview={{SUBPAGENAME}}.png
+
| Faith & Wisdom=
|RequiresTech=Whittling
+
| Frontier & Wilderness=
|UnlocksTech=Coffer Making, Pulleys & Levers
+
| Hammer & Nail=1000
|arts=800
+
| Hunting & Gathering=
|cloak=
+
| Law & Lore=
|faith=
+
| Mines & Mountains=
|frontier=
+
| Pots & Pans=
|hammer=1000
+
| Sparks & Embers=
|hunting=
+
| Stocks & Cultivars=
|law=
+
| Sugar & Spice=
|mines=
+
| Thread & Needle=
|pots=
+
| Natural Philosophy=
|sparks=
+
| Perennial Philosophy=
|stocks=
+
| Skills unlocked=Coffer Making, Pulleys & Levers
|sugar=
+
| Crafts unlocked=Bucket, Crown of Thorns
|thread=
+
| Builds unlocked=Sawbuck, Sturdy Sled, Wooden Box, Torchpost
|natural=
+
| Others unlocked=Board
|perennial=
+
}}
}}{{Infobox}}
 
  
 
==About==
 
==About==
 
Few skills are as important in the early days of a colony as that of carpentry.<br/>
 
Few skills are as important in the early days of a colony as that of carpentry.<br/>
 
The noble art of molding, shaping and forging the prime timber of the New World into objects and items useful for the further advancement of faith and civilization is an essential skill for almost any would-be colonist carpentry allows you to construct sawbucks and to use them to make boards.
 
The noble art of molding, shaping and forging the prime timber of the New World into objects and items useful for the further advancement of faith and civilization is an essential skill for almost any would-be colonist carpentry allows you to construct sawbucks and to use them to make boards.

Revision as of 06:22, 13 August 2012

Carpentry icon.png Carpentry
"Carpentry allows you to construct sawbucks and to use them to make boards."
Requirements:
Skill(s) required:
Proficiencies required:
800 Arts & Crafts icon.png Arts & Crafts
{{{Flora & Fauna}}}"{{{Flora & Fauna}}}" is not a number. Flora & Fauna icon.png Flora & Fauna
1000 Hammer & Nail icon.png Hammer & Nail
{{{Herbs & Sprouts}}}"{{{Herbs & Sprouts}}}" is not a number. Herbs & Sprouts icon.png Herbs & Sprouts
{{{Hunting & Hideworking}}}"{{{Hunting & Hideworking}}}" is not a number. Hunting & Hideworking icon.png Hunting & Hideworking
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:


About

Few skills are as important in the early days of a colony as that of carpentry.
The noble art of molding, shaping and forging the prime timber of the New World into objects and items useful for the further advancement of faith and civilization is an essential skill for almost any would-be colonist carpentry allows you to construct sawbucks and to use them to make boards.