Difference between revisions of "Agriculture"

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==About==
 
==About==
 
[[Agriculture]] allows one to use the {{i|Till Field}} action under the {{i|Build}}.<br/>
 
A [[Tilled Field]] is required to plant any [[#Seeds|seeds]].
 
 
Agriculture also unlocks the ability to plant Cereal Seeds and Rip Up fields.  'Rip Up' removes the immature plants from a field and yields no return of seeds and no effect on the Influence bars; good for fixing mistakes of accidentally planting the wrong seed in a field.
 
 
{{:Tilled Field|transcludesection=tilling}}
 
 
==Farming==
 
 
Farming is accomplished by [[Tilled Field|tilling a field]], preparing it with [[Humus]], and then planting seeds. Once seeds are planted, you can then [[#fertilizer|fertilize]] the fields using various items. After a period of time, your crops grow and you can then harvest them.
 
 
To prepare a new field, you place 5 [[Humus]] on the field. After the first planting, the upkeep can be reduced (see Fertilizers below) so that less humus is required to prepare the field.
 
 
After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted; having reduced the upkeep on the field lowers the number of seeds needed.  On a field with 100% upkeep, Cotton, Corn, and Cereal fields require 50 seeds; Cabbage requires 15 seeds.
 
*[[Cabbage]], [[Ear of Cereal]]s, and [[Cotton]] seeds available for sale in Boston.
 
*[[Pumpkin]] seeds can be obtained through [[Gardening]].
 
*[[Corn]] Seeds were available from the Thanksgiving package (and can be gotten from other players).
 
 
 
Once the seeds are planted, the fields can be fertilized at any time until the crops can be harvested.
 
* Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.
 
 
 
Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:
 
*[[pumpkin]]s  can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
 
*[[Corn]] has two harvesting stages: baby corn first, then full ears of corn.
 
*Cereal Fields yield one [[Ear of Cereal]] per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of [[Flour]] when milled.
 
*[[Cotton]] Fields yield one [[Raw Cotton]] per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
 
*Potato yield one potato per 20% of Plenty.
 
 
 
{{top}}
 
{{:Agriculture/Crop Growth and Rotation}}
 
 
<div id="fertilizer"></div>
 
{{:Agriculture/Fertilizers & Field Values}}
 
 
{{:Agriculture/Seeds}}
 

Revision as of 01:58, 18 January 2020

Agriculture icon.png Agriculture
"Allows you to till fields and plant Cereals"
Requirements:
Skill(s) required:
Proficiencies required:
200 Herbs & Sprouts icon.png Herbs & Sprouts
640 Stocks & Cultivars icon.png Stocks & Cultivars
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:


In-Game Text

"The first farmer was the first man, and all historic nobility rests on possession and use of land."

– Ralph Waldo Emerson, Society and Solitude

While many may undertake the journey to the New World in search of plunder and gold, many more come seeking simply that humbler gold which every summer stands tall in the fields in promise of a rich harvest. Agriculture allows you to till fields and plant Cereals.

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