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| ==About== | | ==About== |
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− | [[Agriculture]] allows one to use the {{i|Till Field}} action under the {{i|Build}}.<br/>
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− | A [[Tilled Field]] is required to plant any [[#Seeds|seeds]].
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− | Agriculture also unlocks the ability to plant Cereal Seeds and Rip Up fields. 'Rip Up' removes the immature plants from a field and yields no return of seeds and no effect on the Influence bars; good for fixing mistakes of accidentally planting the wrong seed in a field.
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− | {{:Tilled Field|transcludesection=tilling}}
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− | ==Farming==
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− | Farming is accomplished by [[Tilled Field|tilling a field]], preparing it with [[Humus]], and then planting seeds. Once seeds are planted, you can then [[#fertilizer|fertilize]] the fields using various items. After a period of time, your crops grow and you can then harvest them.
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− | To prepare a new field, you place 5 [[Humus]] on the field. After the first planting, the upkeep can be reduced (see Fertilizers below) so that less humus is required to prepare the field.
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− | After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted; having reduced the upkeep on the field lowers the number of seeds needed. On a field with 100% upkeep, Cotton, Corn, and Cereal fields require 50 seeds; Cabbage requires 15 seeds.
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− | *[[Cabbage]], [[Ear of Cereal]]s, and [[Cotton]] seeds available for sale in Boston.
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− | *[[Pumpkin]] seeds can be obtained through [[Gardening]].
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− | *[[Corn]] Seeds were available from the Thanksgiving package (and can be gotten from other players).
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− | Once the seeds are planted, the fields can be fertilized at any time until the crops can be harvested.
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− | * Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.
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− | Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:
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− | *[[pumpkin]]s can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
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− | *[[Corn]] has two harvesting stages: baby corn first, then full ears of corn.
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− | *Cereal Fields yield one [[Ear of Cereal]] per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of [[Flour]] when milled.
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− | *[[Cotton]] Fields yield one [[Raw Cotton]] per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
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− | *Potato yield one potato per 20% of Plenty.
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− | {{top}}
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− | {{:Agriculture/Crop Growth and Rotation}}
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− | <div id="fertilizer"></div>
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− | {{:Agriculture/Fertilizers & Field Values}}
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− | {{:Agriculture/Seeds}}
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