Difference between revisions of "Turkey Coop"
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A {{i|Turkey Coop}} can't be {{i|Destroy}}ed by normal means, but requires the use of {{i|Smelling Salts}}. To Destroy a Turkey Coop select Smelling Salts from your inventory and right-click on the Turkey Coop. You will need enough to first lower the Turkey Coop's [[Purity#Turkey Purity|Purity]] to 0, after that, each subsequent Smelling Salt added will deal damage. Each Smelling Salt reduces the purity by 0.50 or deals 20% of damage. | A {{i|Turkey Coop}} can't be {{i|Destroy}}ed by normal means, but requires the use of {{i|Smelling Salts}}. To Destroy a Turkey Coop select Smelling Salts from your inventory and right-click on the Turkey Coop. You will need enough to first lower the Turkey Coop's [[Purity#Turkey Purity|Purity]] to 0, after that, each subsequent Smelling Salt added will deal damage. Each Smelling Salt reduces the purity by 0.50 or deals 20% of damage. | ||
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Latest revision as of 03:39, 23 October 2024
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Raising Turkeys
Food SupplyTurkeys housed in a Turkey Coop must be fed, otherwise they will stave. To fill a Turkey Coop with food, select any organic material and right-click on the Turkey Coop. The Turkey Coop has a 200 point fill bar which can be viewed when right-clicking a Turkey Coop. Different foods contribute different amounts to it's fill bar with a Turkey PurityTurkey Purity is based on a combination of the average Purity of all Turkeys inside it and the Purity of the Protecting Your Turkeys During a Break
Destroying a Turkey CoopA Building StructuresSelecting a structure from the build menu or its sub-menus will place a Building Blueprint Sign at the position of the cursor and then clicking a valid building location on the ground will place the sign and open a window prompting the player to deposit the necessary materials and build the structure. Each material is followed by a series of three numbers.
Players can take their time building structures by depositing and committing resources to the build sign by clicking the "build" button. The character will build as much of the structure as they can with the available resources. They can return with more resources in the future. Note that if no resources are deposited, the build sign will disappear when the player walks away. If resources are deposited, but the player hasn't built them into the structure, the uncommitted resources will slowly disappear over time. This is to combat players using build signs as cheap and overpowered storage containers they can deposit and retrieve resources from. |
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