Difference between revisions of "Carpentry"
From Salem Wiki
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| Cloak & Dagger= | | Cloak & Dagger= | ||
| Faith & Wisdom= | | Faith & Wisdom= | ||
− | | | + | | Flora & Fauna= |
| Hammer & Nail=1375 | | Hammer & Nail=1375 | ||
− | | Hunting & | + | | Herbs & Sprouts= |
+ | | Hunting & Hideworking= | ||
| Law & Lore= | | Law & Lore= | ||
| Mines & Mountains= | | Mines & Mountains= | ||
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| Sparks & Embers= | | Sparks & Embers= | ||
| Stocks & Cultivars= | | Stocks & Cultivars= | ||
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| Natural Philosophy= | | Natural Philosophy= | ||
| Perennial Philosophy= | | Perennial Philosophy= | ||
− | | Skills unlocked=Pulleys & Levers, Joinery & Finish, Humble Abodes, Simple Fences | + | | Skills unlocked=Pulleys & Levers, Joinery & Finish, Humble Abodes, Rustic Furniture, Simple Fences |
− | | Crafts unlocked=Bucket, Crown of Thorns | + | | Crafts unlocked=Bucket, Crown of Thorns, Stone Saw |
− | | Builds unlocked= | + | | Builds unlocked=Barrel, Pilgrim's Hovel, Sturdy Sled, Sawbuck, Wooden Box, Wooden Sign, |
− | | Others unlocked=Fresh Board | + | | Others unlocked=Coffin Plank, Board, Fresh Board |
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+ | ==In-Game Text== | ||
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+ | ''"Sure if they cannot cut, it may be said His saws are toothless, and his hatchets lead." | ||
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+ | ''-Alexander Pope, Epilogue to Satires | ||
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+ | Few skills are as important in the early days of a colony as that of carpentry. The noble art of molding, shaping and forging the prime timber of the New World into objects and items useful for the further advancement of faith and civilization is an essential skill for almost any would-be colonist. Carpentry allows you to construct sawbucks and to use them to make boards. | ||
==About== | ==About== | ||
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Revision as of 18:04, 3 May 2015
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In-Game Text
"Sure if they cannot cut, it may be said His saws are toothless, and his hatchets lead."
-Alexander Pope, Epilogue to Satires
Few skills are as important in the early days of a colony as that of carpentry. The noble art of molding, shaping and forging the prime timber of the New World into objects and items useful for the further advancement of faith and civilization is an essential skill for almost any would-be colonist. Carpentry allows you to construct sawbucks and to use them to make boards.