Difference between revisions of "Hay"
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ShadowTani (talk | contribs) (Pavement info, fertilizer update) |
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{{Crafted | {{Crafted | ||
| Objects required= Autumn Grass;5, Haystack;1 | | Objects required= Autumn Grass;5, Haystack;1 | ||
− | |Weight=0.05 kg | + | | Weight=0.05 kg |
}} | }} | ||
|} | |} | ||
− | + | [[Image:Hay_Paving.png|right|thumb|295px|Can be used for an unique style of [[Pave|Paving]]]] | |
− | |||
==About== | ==About== | ||
+ | Hay is also a byproduct of harvesting [[Ear of Cereal|Ears of Cereal]], and will share the purity of the harvested grain. A third way to make Hay is to build and supply a [[Haystack]] with raw materials. | ||
− | Hay | + | ==Fertilizer== |
+ | Hay can be used as a good and commonly available fertilizer for Influence. | ||
− | ''' | + | {| style="text-align:center; width:300px;" |
− | + | |+ style="text-align:left;" | '''Fertilizer gain per usage step:''' | |
− | + | ! Step !! width="30%" | Influence !! width="30%" | !! width="30%" | | |
− | + | |- | |
− | + | | '''01:''' || 110% || || | |
− | + | |- | |
− | + | | '''02:''' || 60% || || | |
− | + | |- | |
− | + | | '''03:''' || 43% || || | |
− | + | |- | |
− | + | | '''04:''' || 35% || || | |
− | + | |- | |
− | + | | '''05:''' || 30% || || | |
− | + | |- | |
− | + | | '''06:''' || 26% || || | |
− | + | |- | |
− | + | | '''07:''' || 24% || || | |
− | + | |- | |
− | + | | '''08:''' || 22% || || | |
− | + | |- | |
− | + | | '''09:''' || 21% || || | |
− | + | |- | |
− | + | | '''10:''' || 20% || || | |
− | + | |- | |
− | + | | style="text-align:left;" colspan="4" | '''TOTAL IN 10 USES:''' +391% Influence | |
− | + | |} | |
− | + | '''NOTE:''' Values in the list includes the [[Three-Field System]] Bonus. | |
+ | <!-- Seems Hay still gets +10 even if the base value is now 100; do the three-field system bonus cap at +10? | ||
==Three-field System== | ==Three-field System== | ||
[[Three-field System]] provides a flat bonus to the Influence-gain for each use of the fertilizer. This bonus is equal to 1/5th of the Base Value. | [[Three-field System]] provides a flat bonus to the Influence-gain for each use of the fertilizer. This bonus is equal to 1/5th of the Base Value. | ||
− | *Hay's bonus is +10. | + | *Hay's bonus is +10. --> |
{{Gamemenu | item={{PAGENAME}} | key=H | {{Gamemenu | item={{PAGENAME}} | key=H | ||
| parent1=Processing & Materials | key1=P | | parent1=Processing & Materials | key1=P | ||
| parent2=Craft | key2=C | | parent2=Craft | key2=C | ||
− | + | }} | |
− | |||
− |
Revision as of 14:42, 5 June 2015
Hay | |||||||||||
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About
Hay is also a byproduct of harvesting Ears of Cereal, and will share the purity of the harvested grain. A third way to make Hay is to build and supply a Haystack with raw materials.
Fertilizer
Hay can be used as a good and commonly available fertilizer for Influence.
Step | Influence | ||
---|---|---|---|
01: | 110% | ||
02: | 60% | ||
03: | 43% | ||
04: | 35% | ||
05: | 30% | ||
06: | 26% | ||
07: | 24% | ||
08: | 22% | ||
09: | 21% | ||
10: | 20% | ||
TOTAL IN 10 USES: +391% Influence |
NOTE: Values in the list includes the Three-Field System Bonus.
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