Difference between revisions of "Hay"

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(Pavement info, fertilizer update)
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{{Crafted
 
{{Crafted
 
| Objects required= Autumn Grass;5, Haystack;1
 
| Objects required= Autumn Grass;5, Haystack;1
|Weight=0.05 kg
+
| Weight=0.05 kg
 
}}
 
}}
 
|}
 
|}
 
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[[Image:Hay_Paving.png|right|thumb|295px|Can be used for an unique style of [[Pave|Paving]]]]
 
 
 
==About==
 
==About==
 +
Hay is also a byproduct of harvesting [[Ear of Cereal|Ears of Cereal]], and will share the purity of the harvested grain. A third way to make Hay is to build and supply a [[Haystack]] with raw materials.
  
Hay is also a byproduct of harvesting [[Ear of Cereal|Ears of Cereal]], and will share the purity of the harvested grain.  A third way to make Hay is to build and supply a [[Haystack]] with raw materials.
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==Fertilizer==
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Hay can be used as a good and commonly available fertilizer for Influence.
  
'''Ferilizer Uses:'''
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{| style="text-align:center; width:300px;"
 
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|+ style="text-align:left;" | '''Fertilizer gain per usage step:'''
-- Without Three-Field System, Fertilizer 1 = First fertilizer to be used on field since seeds were planted; for each fertilizer you used on the field (regardless of which kind) add that to determine which fertilizer # your adding; Example: If you put (1) wood chip on the field, then used this fertilizer, you would get fertilizer 2 as the 2nd fertilizer used on the field.
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! Step !! width="30%" | Influence !! width="30%" | !! width="30%" |
 
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|-
==Formula==
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| '''01:''' || 110% || ||
The formula follows '''50/sqrt(x)''', so:
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|-
 
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| '''02:''' || 60% || ||
Fertilizer 1: +50% Influence
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|-
 
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| '''03:''' || 43% || ||
Fertilizer 2: +35% Influence
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|-
 
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| '''04:''' || 35% || ||
Fertilizer 3: +28% Influence
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|-
 
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| '''05:''' || 30% || ||
Fertilizer 4: +25% Influence
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|-
 
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| '''06:''' || 26% || ||
Fertilizer 5: +22% Influence
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|-
 
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| '''07:''' || 24% || ||
Fertilizer 6: +20% Influence
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|-
 
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| '''08:''' || 22% || ||
Fertilizer 7: +18% Influence
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|-
 
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| '''09:''' || 21% || ||
Fertilizer 8: +17% Influence
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|-
 
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| '''10:''' || 20% || ||
Fertilizer 9: +16% Influence
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|-
 
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| style="text-align:left;" colspan="4" | '''TOTAL IN 10 USES:''' +391% Influence
Fertilizer 10: +15% Influence
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|}
  
TOTAL GAIN IN 10 USES: +251% Influence
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'''NOTE:''' Values in the list includes the [[Three-Field System]] Bonus.
  
 +
<!-- Seems Hay still gets +10 even if the base value is now 100; do the three-field system bonus cap at +10?
 
==Three-field System==
 
==Three-field System==
 
[[Three-field System]] provides a flat bonus to the Influence-gain for each use of the fertilizer. This bonus is equal to 1/5th of the Base Value.
 
[[Three-field System]] provides a flat bonus to the Influence-gain for each use of the fertilizer. This bonus is equal to 1/5th of the Base Value.
*Hay's bonus is +10.
+
*Hay's bonus is +10. -->
  
 
{{Gamemenu | item={{PAGENAME}} | key=H
 
{{Gamemenu | item={{PAGENAME}} | key=H
 
| parent1=Processing & Materials | key1=P
 
| parent1=Processing & Materials | key1=P
 
| parent2=Craft | key2=C
 
| parent2=Craft | key2=C
| parent3= | key3=
+
}}
| parent4= | key4=
 
| parent5= | key5= }}
 

Revision as of 14:42, 5 June 2015

Hay icon.png Hay
Skill(s) required:
Object(s) required:
Weight: 0.05 kg
Required by: Objects
Structures
Can be used for an unique style of Paving

About

Hay is also a byproduct of harvesting Ears of Cereal, and will share the purity of the harvested grain. A third way to make Hay is to build and supply a Haystack with raw materials.

Fertilizer

Hay can be used as a good and commonly available fertilizer for Influence.

Fertilizer gain per usage step:
Step Influence
01: 110%
02: 60%
03: 43%
04: 35%
05: 30%
06: 26%
07: 24%
08: 22%
09: 21%
10: 20%
TOTAL IN 10 USES: +391% Influence
NOTE: Values in the list includes the Three-Field System Bonus.



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Craft (C) ⇒Processing & Materials (P) ⇒Hay (H)