Difference between revisions of "Lock"
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{{Crafted | {{Crafted | ||
− | + | | Objects required=Anvil;1, Bar of Pig Iron;1, | |
− | | Objects required= | + | | Weight= 0.50 |
− | |||
}} | }} | ||
+ | |} | ||
+ | {| | ||
+ | | | ||
+ | ==About== | ||
+ | This recipe will make 3x {{i|{{PAGENAME}}}}s. | ||
+ | {{:Locksmithing|transcludesection=keys}} | ||
+ | {{:Locksmithing|transcludesection=locks}} | ||
+ | {{:Locksmithing|transcludesection=lockschange}} | ||
+ | {{:Locksmithing|transcludesection=lockable}} | ||
|} | |} | ||
− | == | + | {{Gamemenu |
− | + | | item={{PAGENAME}}| key=L | |
− | + | | parent1=Keys & Locks | key1=K | |
− | + | | parent2=Miscellaneous Tools| key2=M | |
− | + | | parent3=Tools | key3=T | |
+ | | parent4=Craft| key4=C | ||
+ | }} |
Latest revision as of 02:39, 5 December 2021
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AboutThis recipe will make 3x Locks. Locks and KeysIn order to use any Key, it must be Attuned to a specific Lock AND a specific person. Keys, once attuned, are personal and can only be used by one pilgrim, meaning that stolen Keys or found Keys cannot be used. Keys are automatically Attuned to their creator when they are made. Hovering over any Key will show the Key's name. If the name of the Key is Green it is usable by you; if it's Red it is not usable by you. Right-clicking on any Key allows you to rename it. Up to 8x Keys can be stored in a Keyring which can be equipped to the Keyring slot and will NOT be lost if you are Knocked Out. So long as the appropriate Key is in your inventory or Keyring, you may open locked structures simply by clicking on it. CAUTION: Once Gates are opened, they will remain open until you specifically close them or attach the Store Bought Spring. Attuning a Key to a Lock
Changing a Lock
Lockable Structures
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