Difference between revisions of "Terrain/Any"

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{{tocright}}[[Category:Content]]
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{{tocright}}[[Category:Terrain]]
 
[[Image:{{#replace:{{PAGENAME}}|/|_}}.png|thumb|200px|left|Terrain Types]]
 
[[Image:{{#replace:{{PAGENAME}}|/|_}}.png|thumb|200px|left|Terrain Types]]
  
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Salem's world is made up of many unique terrain types or biomes. Many of these are home to unique animal and item spawns.
 
Salem's world is made up of many unique terrain types or biomes. Many of these are home to unique animal and item spawns.
  
== [[Terrain/Plains|Plains]] ==
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== Plains ==
  
{| valign="top" cellspacing="15"
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Plains biomes tend to be open, with few trees.
|{{List Locations/query template|Terrain/Plains/Grassland}}
 
|{{List Locations/query template|Terrain/Plains/Badlands}}
 
|}
 
 
 
 
 
== [[Terrain/Forests|Forests]] ==
 
 
 
Two types of forest populate the world of Salem. These forests make for brilliant homes (or neighbors) as they are rich in mushrooms and inspirationals.
 
  
 
{| valign="top" cellspacing="15"
 
{| valign="top" cellspacing="15"
|{{List Locations/query template|Terrain/Forests/Autumnal}}
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|{{List Locations/query template|Grassland}}
|{{List Locations/query template|Terrain/Forests/Coniferous}}
+
|{{List Locations/query template|Badlands}}
 +
|{{List Locations/query template|Crag}}
 
|}
 
|}
  
== [[Terrain/Woodland|Woodland]] ==
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== Forests ==
  
A woodland is not quite a forest but not quite a grassland. It is rich in [[Witch's Hat]]s, [[Milkweed Roots]], and grass. There are slightly less trees in the woodland than in a forest.
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Three types of forest populate the world of Salem. These forests make for brilliant homes (or neighbors) as they are rich in mushrooms and inspirationals.
  
 
{| valign="top" cellspacing="15"
 
{| valign="top" cellspacing="15"
|{{List Locations/query template|Terrain/Woodland}}
+
|{{List Locations/query template|Autumnal}}
 +
|{{List Locations/query template|Coniferous}}
 +
|{{List Locations/query template|Shrub}}
 
|}
 
|}
  
== [[Terrain/Marshland|Marshland]] ==
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== Fen ==
  
Marshland looks lush and green but can be difficult for newly created characters to prosper in.
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A fen is not quite a forest but not quite a grassland.  There are slightly less trees in a fen than in a forest.  They are a good place to find herbs like [[Autumn Grass]] and [[Wild Garlic]].
  
 
{| valign="top" cellspacing="15"
 
{| valign="top" cellspacing="15"
|{{List Locations/query template|Terrain/Marshland}}
+
|{{List Locations/query template|Woodland}}
 +
|{{List Locations/query template|Marshland}}
 +
|{{List Locations/query template|Greenwood}}
 
|}
 
|}
  
== [[Terrain/Lakes and Rivers|Lakes and Rivers]] ==
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== Lakes and Rivers ==
  
 
Much of the new world is streaked with rivers, lakes, and pools of water. New characters will find they are a viable source of food via [[Fishing]], but note that deeper water requires [[Swimming]] to cross. Also note that (currently) none of the water-based terrain types are dig-able, and that swamps are rather rare.
 
Much of the new world is streaked with rivers, lakes, and pools of water. New characters will find they are a viable source of food via [[Fishing]], but note that deeper water requires [[Swimming]] to cross. Also note that (currently) none of the water-based terrain types are dig-able, and that swamps are rather rare.
  
 
{| valign="top" cellspacing="15"
 
{| valign="top" cellspacing="15"
|{{List Locations/query template|Terrain/Lakes and Rivers/Water}}
+
|{{List Locations/query template|Water}}
|{{List Locations/query template|Terrain/Lakes and Rivers/Sand}}
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|{{List Locations/query template|Sand}}
|{{List Locations/query template|Terrain/Lakes and Rivers/Swamp}}
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|{{List Locations/query template|Swamp}}
 
|}
 
|}
  
== [[Terrain/Quarries|Quarries]] ==
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== Quarries ==
Quarries provide sources for valuable building materials.
+
Quarries provide sources for valuable building materials. They are also good places to pick up forageables of any stone type.
 
{| valign="top" cellspacing="15"
 
{| valign="top" cellspacing="15"
|{{List Locations/query template|Terrain/Quarries/Stone}}
+
|{{List Locations/query template|Quarry}}
|{{List Locations/query template|Terrain/Quarries/Lime}}
+
|{{List Locations/query template|Lime Pit}}
|{{List Locations/query template|Terrain/Quarries/Clay}}
+
|{{List Locations/query template|Clay Pit}}
 +
|{{List Locations/query template|Snow}}
 
|}
 
|}
  
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{| valign="top" cellspacing="15"
 
{| valign="top" cellspacing="15"
|{{List Locations/query template|Terrain/Trails}}
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|{{List Locations/query template|Game Trail}}
 +
|{{List Locations/query template|Dirt}}
 
|}
 
|}

Revision as of 13:28, 17 April 2015

Terrain Types

About

Salem's world is made up of many unique terrain types or biomes. Many of these are home to unique animal and item spawns.

Plains

Plains biomes tend to be open, with few trees.

No image found, click to upload Grassland. No image found, click to upload Badlands. Crag Crag.

Forests

Three types of forest populate the world of Salem. These forests make for brilliant homes (or neighbors) as they are rich in mushrooms and inspirationals.

No image found, click to upload Autumnal. No image found, click to upload Coniferous. Shrub Shrub.

Fen

A fen is not quite a forest but not quite a grassland. There are slightly less trees in a fen than in a forest. They are a good place to find herbs like Autumn Grass and Wild Garlic.

Woodland Woodland. Marshland Marshland. Greenwood Greenwood.

Lakes and Rivers

Much of the new world is streaked with rivers, lakes, and pools of water. New characters will find they are a viable source of food via Fishing, but note that deeper water requires Swimming to cross. Also note that (currently) none of the water-based terrain types are dig-able, and that swamps are rather rare.

Water Water. Sand Sand. Swamp Swamp.

Quarries

Quarries provide sources for valuable building materials. They are also good places to pick up forageables of any stone type.

Quarry Quarry. Lime Pit Lime Pit. Clay Pit Clay Pit. Snow Snow.

Terrain Oddities

Game Trail Game Trail. No image found, click to upload Dirt.