Difference between revisions of "Pharmacology Formal"
From Salem Wiki
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| Natural Philosophy=7500 | | Natural Philosophy=7500 | ||
| Perennial Philosophy= | | Perennial Philosophy= | ||
− | | Skills unlocked= | + | | Skills unlocked=Illicit Pharmacognosy |
− | | Crafts unlocked=Sweet'n'Thorny Refresher | + | | Crafts unlocked=Pulpish Purgative, Sweet'n'Thorny Refresher |
| Builds unlocked= | | Builds unlocked= | ||
| Others unlocked= | | Others unlocked= |
Revision as of 23:41, 15 November 2020
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In-Game Text"The qualities of medicines are considered in respect of man, not of themselves; for those simples are called hot, which heat our bodies; those cold, which cool them; and those temperate, which work no change at all in them, in respect to either heat, cold, dryness, or moisture." - Nicholas Culpeper, The English Physician, 1652 With the advert of the modern, psyentific, and chymical, perspectives on the old and well-established truths of astrological observation of the Cardinal Humors, many advancements previously unthinkable have become possible in the field of medicine, leading to the establishment in turn of the Pharmacology Formal. Pharmacology Formal unlocks several new recipes and potions. Medicinal Skills
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