Difference between revisions of "Hay"

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(updated template)
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-- Without Three-Field System, Fertilizer 1 = First fertilizer to be used on field since seeds were planted; for each fertilizer you used on the field (regardless of which kind) add that to determine which fertilizer # your adding; Example: If you put (1) wood chip on the field, then used this fertilizer, you would get fertilizer 2 as the 2nd fertilizer used on the field.
 
-- Without Three-Field System, Fertilizer 1 = First fertilizer to be used on field since seeds were planted; for each fertilizer you used on the field (regardless of which kind) add that to determine which fertilizer # your adding; Example: If you put (1) wood chip on the field, then used this fertilizer, you would get fertilizer 2 as the 2nd fertilizer used on the field.
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 +
The formula follows 40/sqrt(x), so:
  
 
Fertilizer 1: +40% Plenty
 
Fertilizer 1: +40% Plenty

Revision as of 17:58, 6 September 2012

Hay icon.png Hay
Skill(s) required:
Object(s) required:
Weight: unknown
Required by: Objects
Structures


About

Ferilizer Uses:

-- Without Three-Field System, Fertilizer 1 = First fertilizer to be used on field since seeds were planted; for each fertilizer you used on the field (regardless of which kind) add that to determine which fertilizer # your adding; Example: If you put (1) wood chip on the field, then used this fertilizer, you would get fertilizer 2 as the 2nd fertilizer used on the field.

The formula follows 40/sqrt(x), so:

Fertilizer 1: +40% Plenty

Fertilizer 2: +28% Plenty

Fertilizer 3: +23% Plenty

Fertilizer 4: +20% Plenty

Fertilizer 5: +17% Plenty

Fertilizer 6: +17% Plenty

Fertilizer 7: +15% Plenty

Fertilizer 8: +14% Plenty

Fertilizer 9: +13% Plenty

Fertilizer 10: +12% Plenty

TOTAL GAIN IN 10 USES: +201% Plenty