Difference between revisions of "Hay"

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{{Crafted
 
{{Crafted
| Objects required= Autumn Grass;5  
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| Objects required= Autumn Grass;5, Haystack;1
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|Weight=0.05 kg
 
}}
 
}}
|}  
+
|}
  
  
 
==About==
 
==About==
  
Hay is also a byproduct of harvesting [[Ear of Cereal|Ears of Cereal]], and will share the purity of the harvested grain.
+
Hay is also a byproduct of harvesting [[Ear of Cereal|Ears of Cereal]], and will share the purity of the harvested grain. A third way to make Hay is to build and supply a [[Haystack]] with raw materials.
Hay can also be produced with a [[Hay Stack]].
 
  
 
'''Ferilizer Uses:'''
 
'''Ferilizer Uses:'''
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Fertilizer 1: +50% Influence
 
Fertilizer 1: +50% Influence
  
Fertilizer 2: +35% Influence  
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Fertilizer 2: +35% Influence
  
Fertilizer 3: +28% Influence  
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Fertilizer 3: +28% Influence
  
Fertilizer 4: +25% Influence  
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Fertilizer 4: +25% Influence
  
 
Fertilizer 5: +22% Influence
 
Fertilizer 5: +22% Influence
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[[Three-field System]] provides a flat bonus to the Influence-gain for each use of the fertilizer. This bonus is equal to 1/5th of the Base Value.
 
[[Three-field System]] provides a flat bonus to the Influence-gain for each use of the fertilizer. This bonus is equal to 1/5th of the Base Value.
 
*Hay's bonus is +10.
 
*Hay's bonus is +10.
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Revision as of 19:25, 3 May 2015

Hay icon.png Hay
Skill(s) required:
Object(s) required:
Weight: 0.05 kg
Required by: Objects
Structures


About

Hay is also a byproduct of harvesting Ears of Cereal, and will share the purity of the harvested grain. A third way to make Hay is to build and supply a Haystack with raw materials.

Ferilizer Uses:

-- Without Three-Field System, Fertilizer 1 = First fertilizer to be used on field since seeds were planted; for each fertilizer you used on the field (regardless of which kind) add that to determine which fertilizer # your adding; Example: If you put (1) wood chip on the field, then used this fertilizer, you would get fertilizer 2 as the 2nd fertilizer used on the field.

Formula

The formula follows 50/sqrt(x), so:

Fertilizer 1: +50% Influence

Fertilizer 2: +35% Influence

Fertilizer 3: +28% Influence

Fertilizer 4: +25% Influence

Fertilizer 5: +22% Influence

Fertilizer 6: +20% Influence

Fertilizer 7: +18% Influence

Fertilizer 8: +17% Influence

Fertilizer 9: +16% Influence

Fertilizer 10: +15% Influence

TOTAL GAIN IN 10 USES: +251% Influence

Three-field System

Three-field System provides a flat bonus to the Influence-gain for each use of the fertilizer. This bonus is equal to 1/5th of the Base Value.

  • Hay's bonus is +10.



Game Menu
Craft (C) ⇒Processing & Materials (P) ⇒Hay (H)