Difference between revisions of "Hay"
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{{Crafted | {{Crafted | ||
− | | Objects required= Autumn Grass;5 | + | | Objects required= Autumn Grass;5, Haystack;1 |
+ | |Weight=0.05 kg | ||
}} | }} | ||
− | |} | + | |} |
==About== | ==About== | ||
− | Hay is also a byproduct of harvesting [[Ear of Cereal|Ears of Cereal]], and will share the purity of the harvested grain. | + | Hay is also a byproduct of harvesting [[Ear of Cereal|Ears of Cereal]], and will share the purity of the harvested grain. A third way to make Hay is to build and supply a [[Haystack]] with raw materials. |
− | Hay | ||
'''Ferilizer Uses:''' | '''Ferilizer Uses:''' | ||
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Fertilizer 1: +50% Influence | Fertilizer 1: +50% Influence | ||
− | Fertilizer 2: +35% Influence | + | Fertilizer 2: +35% Influence |
− | Fertilizer 3: +28% Influence | + | Fertilizer 3: +28% Influence |
− | Fertilizer 4: +25% Influence | + | Fertilizer 4: +25% Influence |
Fertilizer 5: +22% Influence | Fertilizer 5: +22% Influence | ||
Line 42: | Line 42: | ||
[[Three-field System]] provides a flat bonus to the Influence-gain for each use of the fertilizer. This bonus is equal to 1/5th of the Base Value. | [[Three-field System]] provides a flat bonus to the Influence-gain for each use of the fertilizer. This bonus is equal to 1/5th of the Base Value. | ||
*Hay's bonus is +10. | *Hay's bonus is +10. | ||
+ | |||
+ | {{Gamemenu | item={{PAGENAME}} | key=H | ||
+ | | parent1=Processing & Materials | key1=P | ||
+ | | parent2=Craft | key2=C | ||
+ | | parent3= | key3= | ||
+ | | parent4= | key4= | ||
+ | | parent5= | key5= }} |
Revision as of 19:25, 3 May 2015
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About
Hay is also a byproduct of harvesting Ears of Cereal, and will share the purity of the harvested grain. A third way to make Hay is to build and supply a Haystack with raw materials.
Ferilizer Uses:
-- Without Three-Field System, Fertilizer 1 = First fertilizer to be used on field since seeds were planted; for each fertilizer you used on the field (regardless of which kind) add that to determine which fertilizer # your adding; Example: If you put (1) wood chip on the field, then used this fertilizer, you would get fertilizer 2 as the 2nd fertilizer used on the field.
Formula
The formula follows 50/sqrt(x), so:
Fertilizer 1: +50% Influence
Fertilizer 2: +35% Influence
Fertilizer 3: +28% Influence
Fertilizer 4: +25% Influence
Fertilizer 5: +22% Influence
Fertilizer 6: +20% Influence
Fertilizer 7: +18% Influence
Fertilizer 8: +17% Influence
Fertilizer 9: +16% Influence
Fertilizer 10: +15% Influence
TOTAL GAIN IN 10 USES: +251% Influence
Three-field System
Three-field System provides a flat bonus to the Influence-gain for each use of the fertilizer. This bonus is equal to 1/5th of the Base Value.
- Hay's bonus is +10.
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