Difference between revisions of "Foraging"
From Salem Wiki
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| Perennial Philosophy= | | Perennial Philosophy= | ||
| Skills unlocked=Essential Mineralogy, Lore of The Lumberwoods, Nuts & Seeds, Small Game Hunting | | Skills unlocked=Essential Mineralogy, Lore of The Lumberwoods, Nuts & Seeds, Small Game Hunting | ||
− | | Crafts unlocked=Berries-on-a-Straw, A Taste of Autumn, | + | | Crafts unlocked=Berries-on-a-Straw, A Taste of Autumn, |
| Builds unlocked= | | Builds unlocked= | ||
| Others unlocked=Forage | | Others unlocked=Forage |
Revision as of 10:54, 24 November 2012
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About
Foraging for supplies can be a difficult endeavor under the best of circumstances, but in a strange and wild land unfamiliar to the would-be woodsman the difficulty of this most critical art of survival can approach the Herculean.
Foraging allows you your first insights into the wild plant-life of the New World
- This skill enables you to forage some basic herbs which is essential for your survival in the New World.
- You can also use a special movement called Forage that increases the number of items found in the wilderness.
- However, leaving this skill on continuously drains Yellow Bile and costs Phlegm while moving.
- This skill is a toggle: use once to start foraging, use a second time (or activate another Movement) to stop foraging.