Difference between revisions of "Colonial Tradesmanship"

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m (→‎Unlocks: updated auto-generated listing)
(Updated to new skillbox. Feel free to provide feedback.)
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{{SetProp
+
{{Skill
|IsinGameMenu=Technologies
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| Description=Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.
|Has icon=
+
| Arts & Crafts=
|Caption=For all the rest were poore Gentlemen, Tradesmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, than either begin one, or but helpe to maintaine one.<br/>--John Smith, The Generall Historie of Virginia, New-England and The Summer Isles
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| Cloak & Dagger=
|Has fullview={{SUBPAGENAME}}.png
+
| Faith & Wisdom=
|RequiresTech=Survival Skills
+
| Frontier & Wilderness=400
|UnlocksTech=Literacy, Settling, Simple Cooking
+
| Hammer & Nail=
|arts=
+
| Hunting & Gathering=
|cloak=
+
| Law & Lore=400
|faith=
+
| Mines & Mountains=
|frontier=400
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| Pots & Pans=
|hammer=
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| Sparks & Embers=200
|hunting=
+
| Stocks & Cultivars=
|law=400
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| Sugar & Spice=
|mines=
+
| Thread & Needle=
|pots=
+
| Natural Philosophy=
|sparks=200
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| Perennial Philosophy=
|stocks=
+
| Skills unlocked=Literacy, Settling, Simple Cooking
|sugar=
+
| Crafts unlocked=Axe, Strawman, Nine Men's Morris ,Bar of Bubbly Soap
|thread=
+
| Builds unlocked=Woven Basket, Fireplace
|natural=
+
| Others unlocked=Pave
|perennial=
+
}}
}}{{Infobox}}
 
  
 
==About==
 
==About==
The beginning colony requires a full plethora of tradesmen to help it grow and develop.<br/>
+
The beginning colony requires a full plethora of tradesmen to help it grow and develop.
Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.
 
 
 
==Unlocks==
 
{| class="wikitable"
 
! Menu
 
! option
 
|-
 
| {{PropVals/Print Entry|showamount=no|Adventure}}
 
|
 
* {{PropVals/Print Entry|showamount=no|Pave}}
 
|-
 
| {{PropVals/Print Entry|showamount=no|Buildings & Structures}}
 
|
 
* {{PropVals/Print Entry|showamount=no|Fireplace}}
 
|-
 
| {{PropVals/Print Entry|showamount=no|Containers}}
 
|
 
* {{PropVals/Print Entry|showamount=no|Woven Basket}}
 
|-
 
| {{PropVals/Print Entry|showamount=no|Tools & Weapons}}
 
|
 
* {{PropVals/Print Entry|showamount=no|Axe}}
 
|-
 
| {{PropVals/Print Entry|showamount=no|Inspirationals}}
 
|
 
* {{PropVals/Print Entry|showamount=no|Bar of Bubbly Soap}}
 
* {{PropVals/Print Entry|showamount=no|Nine Men's Morris}}
 
|-
 
| {{PropVals/Print Entry|showamount=no|Toys}}
 
|
 
* {{PropVals/Print Entry|showamount=no|Strawman}}
 
|}
 
 
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
|+ Autogenerated
 
! Needing this [[Technology]]
 
! Inspirationals<br/>to gain [[Proficiencies|profieciency]]
 
! class="unsortable"|
 
|- valign="top"
 
| {{#ask:
 
[[:+]] [[IsinGameMenu::!Technologies]] [[RequiresTech::Colonial Tradesmanship]]
 
|format=ul
 
|template=PropVals/Print Entry
 
|userparam=no
 
|link=none
 
}}
 
| {{#ask:
 
[[:+]] [[IsinGameMenu::!Technologies]] [[Frontier::>>0]] [[Law::>>0]] [[Sparks::>>0]]
 
|format=ul
 
|template=PropVals/Print Entry
 
|userparam=no
 
|link=none
 
}}
 
|}
 

Revision as of 13:23, 12 August 2012

Colonial Tradesmanship icon.png Colonial Tradesmanship
"Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World."
Requirements:
Skill(s) required:
Proficiencies required:
{{{Flora & Fauna}}}"{{{Flora & Fauna}}}" is not a number. Flora & Fauna icon.png Flora & Fauna
{{{Herbs & Sprouts}}}"{{{Herbs & Sprouts}}}" is not a number. Herbs & Sprouts icon.png Herbs & Sprouts
{{{Hunting & Hideworking}}}"{{{Hunting & Hideworking}}}" is not a number. Hunting & Hideworking icon.png Hunting & Hideworking
400 Law & Lore icon.png Law & Lore
200 Sparks & Embers icon.png Sparks & Embers
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:


About

The beginning colony requires a full plethora of tradesmen to help it grow and develop.

... more about "Colonial Tradesmanship"
For all the rest were poore Gentlemen, TraFor all the rest were poore Gentlemen, Tradesmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, than either begin one, or but helpe to maintaine one.<br/>--John Smith, The Generall Historie of Virginia, New-England and The Summer IslesVirginia, New-England and The Summer Isles +
Technologies +
400 +