Difference between revisions of "Colonial Tradesmanship"
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− | {{ | + | {{Skill |
− | | | + | | Description=Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World. |
− | + | | Arts & Crafts= | |
− | + | | Cloak & Dagger= | |
− | | | + | | Faith & Wisdom= |
− | | | + | | Frontier & Wilderness=400 |
− | | | + | | Hammer & Nail= |
− | | | + | | Hunting & Gathering= |
− | | | + | | Law & Lore=400 |
− | | | + | | Mines & Mountains= |
− | | | + | | Pots & Pans= |
− | | | + | | Sparks & Embers=200 |
− | | | + | | Stocks & Cultivars= |
− | | | + | | Sugar & Spice= |
− | | | + | | Thread & Needle= |
− | | | + | | Natural Philosophy= |
− | | | + | | Perennial Philosophy= |
− | | | + | | Skills unlocked=Literacy, Settling, Simple Cooking |
− | | | + | | Crafts unlocked=Axe, Strawman, Nine Men's Morris ,Bar of Bubbly Soap |
− | | | + | | Builds unlocked=Woven Basket, Fireplace |
− | | | + | | Others unlocked=Pave |
− | | | + | }} |
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==About== | ==About== | ||
− | The beginning colony requires a full plethora of tradesmen to help it grow and develop. | + | The beginning colony requires a full plethora of tradesmen to help it grow and develop. |
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Revision as of 13:23, 12 August 2012
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About
The beginning colony requires a full plethora of tradesmen to help it grow and develop.
... more about "Colonial Tradesmanship"
For all the rest were poore Gentlemen, Tra … For all the rest were poore Gentlemen, Tradesmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, than either begin one, or but helpe to maintaine one.<br/>--John Smith, The Generall Historie of Virginia, New-England and The Summer IslesVirginia, New-England and The Summer Isles +
false +
Technologies +