Difference between revisions of "Carrot"

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==About==
 
==About==
  
A {{i|Carrot}} is received by chance when picking up a recently killed {{i|Dead Rabbit}}. It can also be grown by [[Gardening|Planting]] another {{i|{{PAGENAME}}}} in a {{i|Gardening Pot}}.  
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A {{i|Carrot}} is received by chance when picking up a recently killed {{i|Dead Rabbit}}. Additionally, with the [[Vegetable Potting]] skill learned, a {{PAGENAME}} can be grown by planting another {{i|{{PAGENAME}}}} in a {{i|Gardening Pot}}.  
  
 
Can be stored in a {{i|Veggie Sack}}.
 
Can be stored in a {{i|Veggie Sack}}.

Revision as of 06:32, 14 January 2020

Carrot icon.png Carrot
Skill(s) required:
Object(s) required:
Weight: 0.10
Required by: Objects
Structures
Alternative Acquisition:
Object(s) Required:
Healing:
Blood Phlegm Yellow Black
Heal: 5 15 5 5
Heal Uses: 1
Gluttony:
Blood Phlegm Yellow Black
Gluttony Min: 0 8 0 0
Gluttony Max: 0 12 0 0
Full and Fed Up for: 0:10
Food Groups: Vegetables and Greens icon.pngVegetables and Greens
ReducesVegetables and Greens icon.pngVegetables and Greens by 50% with 30% chance


About

A Carrot icon.png Carrot is received by chance when picking up a recently killed Dead Rabbit icon.png Dead Rabbit. Additionally, with the Vegetable Potting skill learned, a Carrot can be grown by planting another Carrot icon.png Carrot in a Gardening Pot icon.png Gardening Pot.

Can be stored in a Veggie Sack icon.png Veggie Sack.

Planting Vegetables in Gardening Pots lowers Insanity.