Difference between revisions of "Braised Beaver Brain"

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| objectsreq = [[Brain]], [[Raw Beaver Cut]] x2, [[Wild Garlic]]
 
| objectsreq = [[Brain]], [[Raw Beaver Cut]] x2, [[Wild Garlic]]
 
| structurereq = Fire ([[Fireplace]] or [[Pile of Wood]])
 
| structurereq = Fire ([[Fireplace]] or [[Pile of Wood]])
| hebl =
+
| hebl =6.5
| heph =
+
| heph =8.5
| heyb =
+
| heyb =5
| hebb =
+
| hebb =27.5
| sabl =
+
| sabl =0
| saph =
+
| saph =0
| sayb =
+
| sayb =0
| sabb =
+
| sabb =20
| mebl =
+
| mebl =0
| meph =
+
| meph =12
| meyb =
+
| meyb =0
| mebb =
+
| mebb =25
| subl =
+
| subl =0
| suph =
+
| suph =6
| suyb =
+
| suyb =0
| subb =  
+
| subb = 15
| lebl =  
+
| lebl = 0
| leph =  
+
| leph = 4
| leyb =  
+
| leyb = 0
| lebb =  
+
| lebb = 9
 
}}
 
}}

Revision as of 05:30, 10 May 2012

Braised Beaver Brain
Braised Beaver Brain icon.png
Braised Beaver Brain
Vital statistics
Skill(s) Required French Cuisine
Object(s) Required Brain, Raw Beaver Cut x2, Wild Garlic
Structure(s) Required Fire (Fireplace or Pile of Wood)
Required by Unknown
Primary Gluttony Unknown
Blood Phlegm Yellow Bile Black Bile
Heals: 6.5 8.5 5 27.5
Salt 0 0 0 20
Mercury 0 12 0 25
Sulphur 0 6 0 15
Lead 0 4 0 9
Back to Food

♦ All values are given at Purity 1.0, unless otherwise noted.
♦ Event probability is determined by element purity, see Gluttony