Difference between revisions of "Beaver Dam"
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MagicManICT (talk | contribs) (Added skillreq) |
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{{infobox Food | {{infobox Food | ||
| skillreq = [[Game Meats]] | | skillreq = [[Game Meats]] | ||
− | | objectsreq = [[Raw Beaver Cut]] x2 | + | | objectsreq = [[Raw Beaver Cut]] x2, [[Oakworth]] |
+ | | structurereq = Fire ([[Fireplace]] or [[Pile of Wood]]) | ||
| hebl = 9 | | hebl = 9 | ||
| heph = 9 | | heph = 9 |
Revision as of 17:05, 16 March 2012
Beaver Dam | ||||
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Beaver Dam | ||||
Vital statistics | ||||
Skill(s) Required | Game Meats | |||
Object(s) Required | Raw Beaver Cut x2, Oakworth | |||
Structure(s) Required | Fire (Fireplace or Pile of Wood) | |||
Required by | Unknown | |||
Primary Gluttony | Unknown | |||
Blood | Phlegm | Yellow Bile | Black Bile | |
Heals: | 9 | 9 | 13 | 14 |
Salt | 0 | 0 | 8 | 8 |
Mercury | 0 | 0 | 0 | 9 |
Sulphur | 0 | 12 | 7 | 2 |
Lead | 0 | 2 | 8 | 15 |
Back to Food |
♦ All values are given at Purity 1.0, unless otherwise noted.
♦ Event probability is determined by element purity, see Gluttony