Bat
|
About
Bats spawn inside Mine Entrances when Mining, and when a Cave-In is imminent. The chance of a Bat spawning is increased the higher your Madness Level.
Fighting
NOTE: Artifacts which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the Blood damage you take from an animal's attack.
A Bat, when attacking will fly in close and, if not killed, will attach itself to your Neck detaching anything in that slot and sucking your Blood.
To remove a Bat, open your Equipment Window and click the Bat in your Neck slot. This will cause Bat will fly a bit away from you and then turn around to attack you again. Abilities like Stomp will work well on Bats, even though they are flying.
Bats suck between 3-4.5 Blood per tick and will not drop even if you are Knocked Out, leading to potential multiple KO's if you aren't quick enough to remove it and Run away.
Skinning/Butchering
Note: Hideworking is required to harvest raw skins and hides. Having skills such as Butcher's Thrift, Field Dressing, Game Meats, and Viscera & Bits will increase amount of meat and received when Butchering, and the chance of receiving rare items. Monster Hunting is required to Butcher Darkness creatures.
A Bat, once killed, can be picked up and stored in your Inventory as a Dead Bat. Butchering a Dead Bat will give you 2x Bat Fangs.
A Giant Bat is created by Feeding a Dead Bat 8x Royal Jelly.
Note: Feeding Royal Jelly to dead Creatures adds a small amount of Insanity.