Fishing
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About
The far flung oceans across which you came hold, parallel to the rivers and lakes of this strange and wondrous land, a teeming multitude of life. Fishing allows you to fish, and to craft a primitive fishing pole.
Instructions
- Construct a fishing rod and lure.
- Equip the fishing rod (requires both hands free) and lure (left-click to pick it up then right-click the fishing rod).
- Click the
Fish action under the
Adventure menu, the cursor will change to a crucifix.
- Click on a body of water.
After a short while a fish may bite. After this, a window will pop up every few seconds presenting you with three random options. One option will cause the fish to be reeled in, one will do nothing, and one will let the fish pull away. The options themselves can be quite random, but their effect will be consistent for each type of fish (source).
Your character's stance indicates your advantage over the fish. The further back you are leaning the closer you are to successfully catching the fish.
Robo: If you understand card-counting it is similar; you will get a list of options in which any of the options can be +1, +0, -1.
The +1 choices are persistent so for example "Resist", "Reel in", and "Pull high" are +1 when the fish is a Angel-Winged Seabass.
[ Illustration coming soon ]
Also:
- Caught fish inherit the same purity as the water from which they came.
- Lures can be removed from rods by right-clicking the rod.
Fishing Chart
Fish | Found in | Bait Required | Want it Badly | Think of England | Make it Happen | Reel in | Reel Back | Reel Out | Pull High | Pull Low | Pull Down | Pull Hard | Pull West | Resist | Insist | High Five |
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Angel-Winged Seabass | Sea Shallows, Sea Depths | Common Earthworm | Positive | Positive | Positive | Positive | Positive | Positive | Positive | Positive | Positive | Negative | Negative | Positive | Positive | Negative |
Cape Codfish | Sea Shallows, Sea Depths | Common Earthworm | ? | Positive | ? | ? | Positive | Negative | ? | ? | ? | Positive | ? | ? | ? | ? |
Red-Finned Mullet | Sea Shallows, Sea Depths | Common Earthworm | Negative | Positive | Negative | Positive | Positive | Positive | Negative | Negative | ? | Negative | Negative | Negative | Positive | Negative |
Red Herring | Sea Depths, Lake Depths, River Depths | Common Earthworm | Positive | Positive | ? | ? | ? | ? | ? | ? | ? | ? | ? | Positive | Positive | ? |
Blueback Tuna | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Ghostly Whitefish | Lake Depths, River Depths | Seaweed Wobbler, Shark Bait | Negative | ? | ? | Negative | ? | ? | Positive | ? | ? | ? | Negative | Positive | Negative | ? |
Gold Pickerel | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Hellish Halibut | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Long-Whiskered Catfish | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Raging Bullhead | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Silt-Dwelling Mudsnapper | Lake Shallows, Lake Depths | Common Earthworm | ? | Positive | ? | Positive | Positive | Reported Positive and Negative(?) | Negative | Positive | ? | ? | Positive | ? | ? | ? |
Tiger Trout | River Shallows, River Depths (?) | Common Earthworm | ? | ? | ? | Negative | ? | Positive | Positive | ? | ? | ? | Positive | ? | ? | ? |
Trunk-Nosed Lake Perch | Lake Shallows, Lake Depths, River Depths | Common Earthworm | Positive | Positive | Positive | Positive | Positive | ? | Positive | ? | Negative | Positive | Positive | Positive | Positive | ? |
Equipment Wear
Fishing rods and lures are damaged with use, and this is represented as 'wear' when hovering over their icons. Equipment is damaged over time, whether a fish is hooked or not. When struggling with a fish, wear seems to tick but the effect of the wear seems to wait until you catch/lose the fish. This is apparent as your equipment will not break during the process, but often immediately after.
The amount of wear per tick is determined by the type of equipment and your Frontier & Wilderness proficiency. (source).
Equipment
Fishing Rods | Materials | Note |
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Makeshift Fishing Rod | Branch x4, Hay x2, Flint x1 | The easiest rod to make. Less durable than the Fishing Pole. |
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Fishing Pole | Sharpened Stick x4, Cotton Cloth x1, Nails x2, Leather x3 | About 3x stronger than the Makeshift Fishing Rod. May be required for high tier fish [1]. |
Bait
Bait | Purity From | Notes |
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No Purity | Slowest Bait to break. |
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Worm Purity | Does not add wear to your Fishing Pole. |
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* Research is still being conducted as to how rods and lures affect fish caught.
Fish
Footnotes
- Fishing Pole: "May be required for high tier fish" - needs confirmation; do poles have any effect or is it only the lures?