Difference between revisions of "Rabbit"
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− | {{ | + | {{Creature |
− | | | + | | Where found=Autumnal, Badlands, Coniferous, Crag, Game Trail, Grassland, Greenwood, Marshland, Shrub, Woodland |
− | | | + | | Skill to attack=Small Game Hunting |
− | | | + | | Blood (health)=various |
− | | | + | | Liftable or Inventory=Inventory |
− | | | + | | Dead animal=Dead Rabbit |
− | | | + | | Items on pickup=Carrot, Tiny Pocketwatch |
− | | | + | | Items gained=Bone, Meat Shreds, Raw Rabbit Cut, Raw Rabbit Steak, Raw Rabbit Skin |
− | |HP | + | | Rare items=Jackalope Antlers, Raw Long Ear, |
− | | | + | }} |
− | } | + | {| |
+ | | | ||
+ | ==About== | ||
+ | |||
+ | A {{i|{{PAGENAME}}}} is a non-aggressive [[Creature]] which can be found abundantly in nearly all the biomes of the New World. {{PAGENAME}}s don't like {{i|Timber Rattler}}s and can often be found attacking them. {{PAGENAME}}s are usually found in groups of three to five. There are 3 species of Rabbit, each of them have different color fur and different stats. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Image: | ||
+ | |[[Image:Appalachian Cottontail.png|100px]] | ||
+ | |[[Image:Eastern Cottontail.png|100px]] | ||
+ | |[[Image:Mountain CottonTail.png|100px]] | ||
+ | |- | ||
+ | !Name: | ||
+ | |Appalachian Cottontail | ||
+ | |Eastern Cottontail | ||
+ | |Mountain CottonTail | ||
+ | |- | ||
+ | !Blood (Health) | ||
+ | |7.5 | ||
+ | |6 | ||
+ | |3 | ||
+ | |- | ||
+ | ! Description: | ||
+ | |This Rabbit has red-hue fur. It has the highest HP, but moves the slowest. | ||
+ | |This Rabbit has greyish fur. It has a medium HP and speed. | ||
+ | |This Rabbit has brownish fur. It has the lowest HP, but moves the fastest. | ||
+ | |} | ||
+ | |||
+ | '''NOTE:''' Some Rabbits may actually be a {{i|March Hare}} in disguise and will transform when attacked. Pilgrims should take caution when attacking pure white Rabbits. | ||
− | == | + | ==Combat Behavior== |
− | + | ||
− | + | {{{!}} class=wikitable | |
+ | {{!}}- | ||
+ | {{!}} '''Attack''' | ||
+ | {{!}} '''[[Blood]] Damage''' | ||
+ | {{!}} '''Effects''' | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Bite}} | ||
+ | {{!}} 3 | ||
+ | {{!}} | ||
+ | {{!}}} | ||
+ | |||
+ | {{i|Bite}} is a {{PAGENAME}}'s only attack. | ||
+ | |||
+ | ==Resources== | ||
+ | |||
+ | '''NOTE:''' A {{PAGENAME}} will be lost if killed over [[The Shallows|Shallow Water]]. | ||
+ | |||
+ | A Rabbit, once killed, can be picked up and stored in your Inventory as a {{i|Dead Rabbit}}. When picking up a Dead Rabbit there is a chance to receive a {{i|Carrot}} or very rarely, a {{i|Tiny Pocketwatch}}. With the [[Hideworking]] Skill, Butchering a Rabbit will yield 1x {{i|Raw Rabbit Skin}}. | ||
+ | |||
+ | With all relevant Butchering Skills learned, Butchering a Rabbit will always yield: | ||
+ | *1x {{i|Raw Rabbit Steak}} | ||
+ | *1x {{i|Raw Rabbit Cut}} | ||
+ | *2x {{i|Meat Shreds}} | ||
+ | *1x {{i|Bone}} | ||
− | [[ | + | There is a chance to get various rare items from Butchering. This chance is much higher with the [[Viscera & Bits]] Skill learned. |
+ | *1x {{i|Jackalope Antlers}} | ||
+ | *1-2x {{i|Raw Long Ear}} | ||
+ | |} |
Latest revision as of 20:16, 1 November 2021
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AboutA NOTE: Some Rabbits may actually be a Combat Behavior
ResourcesNOTE: A Rabbit will be lost if killed over Shallow Water. A Rabbit, once killed, can be picked up and stored in your Inventory as a With all relevant Butchering Skills learned, Butchering a Rabbit will always yield:
There is a chance to get various rare items from Butchering. This chance is much higher with the Viscera & Bits Skill learned.
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