Tilled Field

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Till Field icon.png Tilled Field
Skill(s) required:
Size: unknown
Object(s) required: None
Needs lighting?: No
Move/Destroy:
Liftable?: No?
Repaired with: unknown
Required by:
Required by:
Tilled Field
Tilled Field

About

Agriculture allows one to use the Till Field icon.png Till Field action under the Build icon.png Build.
A Tilled Field is required to plant any seeds.

Agriculture also unlocks the ability to plant Cereal Seeds and Rip Up fields. 'Rip Up' removes the immature plants from a field and yields no return of seeds and no effect on the Influence bars; good for fixing mistakes of accidentally planting the wrong seed in a field.

Planting

To Plant crops, you must first prepare your Till Field icon.png Tilled Field with Humus icon.png Humus. Select the Humus you wish to add and right-click it onto your Tilled Field. For a fresh Tilled Field this will require 5x Humus. After your first planting, the Upkeep can be reduced and subsequent planting will require less Humus. Once your Tilled Field is Prepared, select the Seeds you wish to plant and right-click them onto the Tilled Field as well. Reduced a Tilled Field's Upkeep will also reduce the number of Seeds needed for Planting. Once the seeds are planted, you can Fertilize your Fields. After a period of time, your crops will grow and you can then Harvest them.

Influence

Influence bars.png

A Till Field icon.png Tilled Field has four influence bars - Red, Blue, Green, and Pink. Each crop has a bar which its crops Influence and two which it is in turn Influenced by. The Tier of crops which will grow are determined by the sum of the two bars it is Influenced by.

Sum Tier
0 to 50 1
50 to 100 Both 1 and 2
100 to 150 2
150 to 200 Both 2 and 3

When a Tilled Field is Harvested, with the Three-field System skill learned, the bar which your crop Influences will increase by 5 x Influence Percentage and the other three bars are reduced by 5. The increase will be less if you have not yet learned Three-field System. Your Influence Percentage is affected by the Fertilizer icon.png Fertilizer you used during Planting.

Crop Bars tiered products from Bar gives to:
Cabbage icon.png Cabbage 3 4 1
Ear of Cereal icon.png Ear of Cereal 4 1 2
Clean Cotton icon.png Cotton 1 2 3
Pumpkin icon.png Pumpkin 2 3 4
Corn icon.png Corn 1 3 2
Potato icon.png Potato 3 4 1
Tobacco icon.png Tobacco 1 2 3

Upkeep

   This reduces the amount of Humus needed to prepare a field as well as the amount of seeds needed to replant the field. The values after calculating for upkeep are base quantity * (Upkeep/100) This value has a bottom cap of 50%. Adding Wood Choppings to the field improves the upkeep by lowering the Upkeep value. Example: a field at 50% Upkeep will require 2 Humus to prepare and 25 Seeds of Grain to plant where as 100% upkeep requires 5 humus and 50 seeds.

Plenty

   This value increases the yield of a field when harvested. Currently, planting a field provides a random amount plenty from 0% to a percentage equal to the planter's Stocks & Cultivars/100. The S&C bonus doesn't affect the fertilizer stacking penalty.


  • pumpkins can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
  • Corn has two harvesting stages: baby corn first, then full ears of corn.
  • Cereal Fields yield one Ear of Cereal per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of Flour when milled.
  • Cotton Fields yield one Raw Cotton per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
  • Potato yield one potato per 20% of Plenty.


Speed

   This value reduces the growth time of the field. Normally, a field advances one stage every 24 hours and the speed value reduces that time. For example, a field at 200% speed should gain a stage of growth every 12 hours.
  • Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.




Harvesting

Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:


Crop Tiers

Fields will produce higher tier crops as the influence bars get high enough. The following is a table of the various tiers of crops.

Seed Tier 1 Tier 2 Tier 3
Seeds of Cotton Yellow-Stained Cotton Indian Cotton
Egyptian Cotton
Sea Island Cotton
Seeds of Cereal Ear of Oats Ear of Rye
Ear of Barley
Ear of Wheat
Seeds of Cabbage Colewort Head of Green Cabbage
Head of White Cabbage
Head of Red Cabbage
Seeds of Pumpkin varies varies varies
Seeds of Any Corn Yellow Corn White Corn
Blue Corn
Golden Corn
Seeds of Potato Brown Potato Yellow Potato
Blue Potato
Red Potato
Seeds of Tobacco Broad-Leaf Tobacco Bright-Leaf Tobacco
Shade-Leaf Tobacco
Gold-Leaf Tobacco


Growth Time

The base growth time are as follows:

Plant Type Base
Cabbage 3 Days
Corn 3 Days
Cotton 4 Days
Ear of Cereals 3 Days
Potato 4 ½ Days
Pumpkin 8 Days
Tobacco ? Days


To Plant crops, you must first prepare your Till Field icon.png Tilled Field with Humus icon.png Humus. Select the Humus you wish to add and right-click it onto your Tilled Field. For a fresh Tilled Field this will require 5x Humus. After your first planting, the Upkeep can be reduced and subsequent planting will require less Humus. Once your Tilled Field is Prepared, select the Seeds you wish to plant and right-click them onto the Tilled Field as well. Reduced a Tilled Field's Upkeep will also reduce the number of Seeds needed for Planting. Once the seeds are planted, you can Fertilize your Fields. After a period of time, your crops will grow and you can then Harvest them.===Influence===

Influence bars.png

A Till Field icon.png Tilled Field has four influence bars - Red, Blue, Green, and Pink. Each crop has a bar which its crops Influence and two which it is in turn Influenced by. The Tier of crops which will grow are determined by the sum of the two bars it is Influenced by.

Sum Tier
0 to 50 1
50 to 100 Both 1 and 2
100 to 150 2
150 to 200 Both 2 and 3

When a Tilled Field is Harvested, with the Three-field System skill learned, the bar which your crop Influences will increase by 5 x Influence Percentage and the other three bars are reduced by 5. The increase will be less if you have not yet learned Three-field System. Your Influence Percentage is affected by the Fertilizer icon.png Fertilizer you used during Planting.===Upkeep===

   This reduces the amount of Humus needed to prepare a field as well as the amount of seeds needed to replant the field. The values after calculating for upkeep are base quantity * (Upkeep/100) This value has a bottom cap of 50%. Adding Wood Choppings to the field improves the upkeep by lowering the Upkeep value. Example: a field at 50% Upkeep will require 2 Humus to prepare and 25 Seeds of Grain to plant where as 100% upkeep requires 5 humus and 50 seeds.===Plenty===
   This value increases the yield of a field when harvested. Currently, planting a field provides a random amount plenty from 0% to a percentage equal to the planter's Stocks & Cultivars/100. The S&C bonus doesn't affect the fertilizer stacking penalty.


  • pumpkins can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
  • Corn has two harvesting stages: baby corn first, then full ears of corn.
  • Cereal Fields yield one Ear of Cereal per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of Flour when milled.
  • Cotton Fields yield one Raw Cotton per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
  • Potato yield one potato per 20% of Plenty.===Speed===
   This value reduces the growth time of the field. Normally, a field advances one stage every 24 hours and the speed value reduces that time. For example, a field at 200% speed should gain a stage of growth every 12 hours.
  • Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.==Harvesting==

Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:

To Plant crops, you must first prepare your Till Field icon.png Tilled Field with Humus icon.png Humus. Select the Humus you wish to add and right-click it onto your Tilled Field. For a fresh Tilled Field this will require 5x Humus. After your first planting, the Upkeep can be reduced and subsequent planting will require less Humus. Once your Tilled Field is Prepared, select the Seeds you wish to plant and right-click them onto the Tilled Field as well. Reduced a Tilled Field's Upkeep will also reduce the number of Seeds needed for Planting. Once the seeds are planted, you can Fertilize your Fields. After a period of time, your crops will grow and you can then Harvest them.===Influence===

Influence bars.png

A Till Field icon.png Tilled Field has four influence bars - Red, Blue, Green, and Pink. Each crop has a bar which its crops Influence and two which it is in turn Influenced by. The Tier of crops which will grow are determined by the sum of the two bars it is Influenced by.

Sum Tier
0 to 50 1
50 to 100 Both 1 and 2
100 to 150 2
150 to 200 Both 2 and 3

When a Tilled Field is Harvested, with the Three-field System skill learned, the bar which your crop Influences will increase by 5 x Influence Percentage and the other three bars are reduced by 5. The increase will be less if you have not yet learned Three-field System. Your Influence Percentage is affected by the Fertilizer icon.png Fertilizer you used during Planting.===Upkeep===

   This reduces the amount of Humus needed to prepare a field as well as the amount of seeds needed to replant the field. The values after calculating for upkeep are base quantity * (Upkeep/100) This value has a bottom cap of 50%. Adding Wood Choppings to the field improves the upkeep by lowering the Upkeep value. Example: a field at 50% Upkeep will require 2 Humus to prepare and 25 Seeds of Grain to plant where as 100% upkeep requires 5 humus and 50 seeds.===Plenty===
   This value increases the yield of a field when harvested. Currently, planting a field provides a random amount plenty from 0% to a percentage equal to the planter's Stocks & Cultivars/100. The S&C bonus doesn't affect the fertilizer stacking penalty.


  • pumpkins can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
  • Corn has two harvesting stages: baby corn first, then full ears of corn.
  • Cereal Fields yield one Ear of Cereal per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of Flour when milled.
  • Cotton Fields yield one Raw Cotton per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
  • Potato yield one potato per 20% of Plenty.===Speed===
   This value reduces the growth time of the field. Normally, a field advances one stage every 24 hours and the speed value reduces that time. For example, a field at 200% speed should gain a stage of growth every 12 hours.
  • Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.==Harvesting==

Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages: