Difference between revisions of "Tilled Field"

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<onlyinclude>{{#ifeq:{{{transcludesection|planting}}}|planting|
 
<onlyinclude>{{#ifeq:{{{transcludesection|planting}}}|planting|
To [[Tilled Field|Plant]] crops, you must first prepare your {{i|Tilled Field}} with {{i|Humus}}. Select the Humus you wish to add and right-click it onto your Tilled Field. For a fresh Tilled Field this will require 5x Humus. After your first planting, the Upkeep can be reduced and subsequent planting will require less Humus. Once your Tilled Field is Prepared, select the Seeds you wish to plant and right-click them onto the Tilled Field as well. Reduced a Tilled Field's Upkeep will also reduce the number of Seeds needed for Planting.Once the seeds are planted, you can Fertilize your Fields. After a period of time, your crops will grow and you can then Harvest them.  
+
To [[Tilled Field|Plant]] crops, you must first prepare your {{i|Tilled Field}} with {{i|Humus}}. Select the Humus you wish to add and right-click it onto your Tilled Field. For a fresh Tilled Field this will require 5x Humus. After your first planting, the Upkeep can be reduced and subsequent planting will require less Humus. Once your Tilled Field is Prepared, select the Seeds you wish to plant and right-click them onto the Tilled Field as well. Reduced a Tilled Field's Upkeep will also reduce the number of Seeds needed for Planting. Once the seeds are planted, you can Fertilize your Fields. After a period of time, your crops will grow and you can then Harvest them.  
 
}}</onlyinclude>
 
}}</onlyinclude>
  
  
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 +
 +
 +
 +
<onlyinclude>{{#ifeq:{{{transcludesection|influence}}}|influence|
 
===Influence===
 
===Influence===
A field has four influence bars that affect the type of products produced.  When the field is harvested, one bar increases by 5 points times the influence percentage.  (The increase is less if you have not yet learned the [[Three-field System]] skill.)  The other three bars are reduced by 5 points.
 
  
For example, the field
+
A {{i|Tilled Field}} has four influence bars - Red, Blue, Green, and Pink. Each crop has a bar which its crops Influence and two which it is in turn Influenced by. The Tier of crops which will grow are determined by the sum of the two bars it is Influenced by.
:[[File:Influence_bars.png]]
+
 
has had its influence bars raised by growing cabbage, grains, and cotton.  Higher tier products can be obtained on this field: either tier 2 [[Cabbage]] or [[Cereal]] or tier 3 [[Cotton]], [[Tobacco]], [[Pumpkin]], or [[Corn]]. The relevant influence bars for each type of crop are as follows.
+
{{{!}} class=wikitable
 +
{{!}}-
 +
{{!}} '''Sum'''
 +
{{!}} '''Tier'''
 +
{{!}}-
 +
{{!}} 0 to 50
 +
{{!}} 1
 +
{{!}}-
 +
{{!}} 50 to 100
 +
{{!}} Both 1 and 2
 +
{{!}}-
 +
{{!}} 100 to 150
 +
{{!}} 2
 +
{{!}}-
 +
{{!}} 150 to 200
 +
{{!}} Both 2 and 3
 +
{{!}}}
 +
 
 +
When a Tilled Field is Harvested, with the [[Three-field System]] skill learned, the bar which your crop Influences will increase by 5 x Influence percentage and the other three bars are reduced by 5. The increase will be less if you have not yet learned Three-field System.
 +
}}</onlyinclude>
  
 
:{| class=wikitable
 
:{| class=wikitable
 
|-
 
|-
! Crop !! colspan=2 | Tiered products from !! Gives to
+
! Crop !! colspan=2 | Bars tiered products from !! Bar gives to:
 
|- align=center
 
|- align=center
| align=left | [[Cabbage]] || 3 || 4 || 1
+
| align=left | {{i|Cabbage}} || 3 || 4 || 1
 
|- align=center
 
|- align=center
| align=left | [[Ear of Cereal]] ||  4 || 1  || 2
+
| align=left | {{i|Ear of Cereal}} ||  4 || 1  || 2
 
|- align=center
 
|- align=center
| align=left | [[Cotton]] ||  1 || 2  || 3
+
| align=left | {{i|Cotton}} ||  1 || 2  || 3
 
|- align=center
 
|- align=center
| align=left | [[Pumpkin]] ||  2 || 3  ||  4
+
| align=left | {{i|Pumpkin}} ||  2 || 3  ||  4
 
|- align=center
 
|- align=center
| align=left | [[Corn]] ||  1 || 3  ||  2
+
| align=left | {{i|Corn}} ||  1 || 3  ||  2
 
|- align=center
 
|- align=center
| align=left | [[Potato]] ||  3 || 4 ||  1
+
| align=left | {{i|Potato}} ||  3 || 4 ||  1
 
|- align=center
 
|- align=center
| align=left | [[Tobacco]] ||  1 || 2 ||  3
+
| align=left | {{i|Tobacco}} ||  1 || 2 ||  3
 
|}
 
|}
 +
 +
 +
 +
===Upkeep===
 +
<onlyinclude>{{#ifeq:{{{transcludesection|upkeep}}}|upkeep|
 +
 +
}}</onlyinclude>
 +
 +
===Plenty==
 +
<onlyinclude>{{#ifeq:{{{transcludesection|plenty}}}|plenty|
 +
 +
}}</onlyinclude>
 +
 +
 +
 +
 +
 +
skill.)  The other
 +
 +
For example, the field
 +
:[[File:Influence_bars.png]]
 +
has had its influence bars raised by growing cabbage, grains, and cotton.  Higher tier products can be obtained on this field: either tier 2 [[Cabbage]] or [[Cereal]] or tier 3 [[Cotton]], [[Tobacco]], [[Pumpkin]], or [[Corn]].  The relevant influence bars for each type of crop are as follows.
  
 
One way of taking advantage of the tiered system is to designate a primary crop for each field and rotate crops that raise the bars it needs to get better products for that crop.  For example, for better types of cotton, you can first grow cabbage and cereal to raise the first and second bars.
 
One way of taking advantage of the tiered system is to designate a primary crop for each field and rotate crops that raise the bars it needs to get better products for that crop.  For example, for better types of cotton, you can first grow cabbage and cereal to raise the first and second bars.
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|}
 
|}
  
The type of product produced by a field is determined by the sum of the two relevant bars:
+
 
* if the sum is between 0 and 50 the field produces all tier 1 products.
 
* if the sum is between 50 and 100 the field produces both tier 1 and tier 2 products.
 
* if the sum is between 100 and 150 the field produces tier 2 products.
 
* if the sum is between 150 and 200, the field produces both tier 2 and tier 3 products.
 
If the sum is below 150, then the tier 2 product is in the same order on the two tables.  For example, a field with the first bar at 100 and the second at 0 could produce [[Indian Cotton]], while a field with the first bar at 0 and the second at 100 could produce [[Egyptian Cotton]].  If the sum is above 150, then the lower of the two influence bars determines the type of tier 2 product.  For example, a field with the first bar at 95 and the second bar at 80 could produce a mixture of [[Sea Island Cotton]] and [[Egyptian Cotton]].
 
  
 
===[[Agriculture/Crop Growth and Rotation#Growth Time|Growth Time]]===
 
===[[Agriculture/Crop Growth and Rotation#Growth Time|Growth Time]]===

Revision as of 23:01, 18 January 2020

Till Field icon.png Tilled Field
Skill(s) required:
Size: unknown
Object(s) required: None
Needs lighting?: No
Move/Destroy:
Liftable?: No?
Repaired with: unknown
Required by:
Required by:
Tilled Field
Tilled Field

About

Agriculture allows one to use the Till Field icon.png Till Field action under the Build icon.png Build.
A Tilled Field is required to plant any seeds.

Agriculture also unlocks the ability to plant Cereal Seeds and Rip Up fields. 'Rip Up' removes the immature plants from a field and yields no return of seeds and no effect on the Influence bars; good for fixing mistakes of accidentally planting the wrong seed in a field.

Planting

To Plant crops, you must first prepare your Till Field icon.png Tilled Field with Humus icon.png Humus. Select the Humus you wish to add and right-click it onto your Tilled Field. For a fresh Tilled Field this will require 5x Humus. After your first planting, the Upkeep can be reduced and subsequent planting will require less Humus. Once your Tilled Field is Prepared, select the Seeds you wish to plant and right-click them onto the Tilled Field as well. Reduced a Tilled Field's Upkeep will also reduce the number of Seeds needed for Planting. Once the seeds are planted, you can Fertilize your Fields. After a period of time, your crops will grow and you can then Harvest them.




Influence

A Till Field icon.png Tilled Field has four influence bars - Red, Blue, Green, and Pink. Each crop has a bar which its crops Influence and two which it is in turn Influenced by. The Tier of crops which will grow are determined by the sum of the two bars it is Influenced by.

Sum Tier
0 to 50 1
50 to 100 Both 1 and 2
100 to 150 2
150 to 200 Both 2 and 3

When a Tilled Field is Harvested, with the Three-field System skill learned, the bar which your crop Influences will increase by 5 x Influence percentage and the other three bars are reduced by 5. The increase will be less if you have not yet learned Three-field System.

Crop Bars tiered products from Bar gives to:
Cabbage icon.png Cabbage 3 4 1
Ear of Cereal icon.png Ear of Cereal 4 1 2
Clean Cotton icon.png Cotton 1 2 3
Pumpkin icon.png Pumpkin 2 3 4
Corn icon.png Corn 1 3 2
Potato icon.png Potato 3 4 1
Tobacco icon.png Tobacco 1 2 3


Upkeep

=Plenty

skill.)  The other 

For example, the field

Influence bars.png

has had its influence bars raised by growing cabbage, grains, and cotton. Higher tier products can be obtained on this field: either tier 2 Cabbage or Cereal or tier 3 Cotton, Tobacco, Pumpkin, or Corn. The relevant influence bars for each type of crop are as follows.

One way of taking advantage of the tiered system is to designate a primary crop for each field and rotate crops that raise the bars it needs to get better products for that crop. For example, for better types of cotton, you can first grow cabbage and cereal to raise the first and second bars.


  • Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.


Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:

  • pumpkins can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
  • Corn has two harvesting stages: baby corn first, then full ears of corn.
  • Cereal Fields yield one Ear of Cereal per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of Flour when milled.
  • Cotton Fields yield one Raw Cotton per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
  • Potato yield one potato per 20% of Plenty.


Crop Tiers

Fields will produce higher tier crops as the influence bars get high enough. The following is a table of the various tiers of crops.

Seed Tier 1 Tier 2 Tier 3
Seeds of Cotton Yellow-Stained Cotton Indian Cotton
Egyptian Cotton
Sea Island Cotton
Seeds of Cereal Ear of Oats Ear of Rye
Ear of Barley
Ear of Wheat
Seeds of Cabbage Colewort Head of Green Cabbage
Head of White Cabbage
Head of Red Cabbage
Seeds of Pumpkin varies varies varies
Seeds of Any Corn Yellow Corn White Corn
Blue Corn
Golden Corn
Seeds of Potato Brown Potato Yellow Potato
Blue Potato
Red Potato
Seeds of Tobacco Broad-Leaf Tobacco Bright-Leaf Tobacco
Shade-Leaf Tobacco
Gold-Leaf Tobacco


Growth Time

The base growth time are as follows:

Plant Type Base
Cabbage 3 Days
Corn 3 Days
Cotton 4 Days
Ear of Cereals 3 Days
Potato 4 ½ Days
Pumpkin 8 Days
Tobacco ? Days


To Plant crops, you must first prepare your Till Field icon.png Tilled Field with Humus icon.png Humus. Select the Humus you wish to add and right-click it onto your Tilled Field. For a fresh Tilled Field this will require 5x Humus. After your first planting, the Upkeep can be reduced and subsequent planting will require less Humus. Once your Tilled Field is Prepared, select the Seeds you wish to plant and right-click them onto the Tilled Field as well. Reduced a Tilled Field's Upkeep will also reduce the number of Seeds needed for Planting. Once the seeds are planted, you can Fertilize your Fields. After a period of time, your crops will grow and you can then Harvest them.===Influence===

A Till Field icon.png Tilled Field has four influence bars - Red, Blue, Green, and Pink. Each crop has a bar which its crops Influence and two which it is in turn Influenced by. The Tier of crops which will grow are determined by the sum of the two bars it is Influenced by.

Sum Tier
0 to 50 1
50 to 100 Both 1 and 2
100 to 150 2
150 to 200 Both 2 and 3

When a Tilled Field is Harvested, with the Three-field System skill learned, the bar which your crop Influences will increase by 5 x Influence percentage and the other three bars are reduced by 5. The increase will be less if you have not yet learned Three-field System.

To Plant crops, you must first prepare your Till Field icon.png Tilled Field with Humus icon.png Humus. Select the Humus you wish to add and right-click it onto your Tilled Field. For a fresh Tilled Field this will require 5x Humus. After your first planting, the Upkeep can be reduced and subsequent planting will require less Humus. Once your Tilled Field is Prepared, select the Seeds you wish to plant and right-click them onto the Tilled Field as well. Reduced a Tilled Field's Upkeep will also reduce the number of Seeds needed for Planting. Once the seeds are planted, you can Fertilize your Fields. After a period of time, your crops will grow and you can then Harvest them.===Influence===

A Till Field icon.png Tilled Field has four influence bars - Red, Blue, Green, and Pink. Each crop has a bar which its crops Influence and two which it is in turn Influenced by. The Tier of crops which will grow are determined by the sum of the two bars it is Influenced by.

Sum Tier
0 to 50 1
50 to 100 Both 1 and 2
100 to 150 2
150 to 200 Both 2 and 3

When a Tilled Field is Harvested, with the Three-field System skill learned, the bar which your crop Influences will increase by 5 x Influence percentage and the other three bars are reduced by 5. The increase will be less if you have not yet learned Three-field System.