Difference between revisions of "Tilled Field"

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==About==
 
==About==
Tilled Fields are created using the [[Till Field]] action.
 
  
<onlyinclude>{{#ifeq:{{{transcludesection|tilling}}}|tilling|
+
[[Agriculture]] allows one to use the {{i|Till Field}} action under the {{i|Build}}.<br/>
 +
A [[Tilled Field]] is required to plant any [[#Seeds|seeds]].
  
== Tilling a Field==
+
Agriculture also unlocks the ability to plant Cereal Seeds and Rip Up fields.  'Rip Up' removes the immature plants from a field and yields no return of seeds and no effect on the Influence bars; good for fixing mistakes of accidentally planting the wrong seed in a field.
  
Fields are not built like other structures. Instead of placing the 'ghost' of a structure to indicate where to build it, you must select <s>a tile.</s> the intersection of four tiles. <br>
+
==Farming==
<s>The selected tile's ''North West corner'' will mark the center of the eventual 4x4 field. </s> This intersection will mark the center of the eventual 4x4 field. Tilled fields are inconvenient to destroy if you misplace them, because you need to right click two [[Coarse Salt]] onto the field in order to destroy it.
 
  
'''Placing a theoretical field:'''
+
Farming is accomplished by [[Tilled Field|tilling a field]], preparing it with [[Humus]], and then planting seeds. Once seeds are planted, you can then [[#fertilizer|fertilize]] the fields using various items. After a period of time, your crops grow and you can then harvest them.
  
[[File:TilledFieldGrid.PNG]]
+
To prepare a new field, you place 5 [[Humus]] on the field. After the first planting, the upkeep can be reduced (see Fertilizers below) so that less humus is required to prepare the field.
  
'''Hint:''' Currently there is no penalty to overlapping fields with structures, so long as you can access the center to "use" it. However, we expect that there will eventually be a penalty and taking advantage of this fact may become a problem later.
+
After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted; having reduced the upkeep on the field lowers the number of seeds needed.  On a field with 100% upkeep, Cotton, Corn, and Cereal fields require 50 seeds; Cabbage requires 15 seeds.
 +
*[[Cabbage]], [[Ear of Cereal]]s, and [[Cotton]] seeds available for sale in Boston.
 +
*[[Pumpkin]] seeds can be obtained through [[Gardening]].
 +
*[[Corn]] Seeds were available from the Thanksgiving package (and can be gotten from other players).
  
===Hoes===
 
  
Using a Hoe increases the speeds you [[Till Field]]s as well as reducing the [[Phlegm]] cost.  
+
Once the seeds are planted, the fields can be fertilized at any time until the crops can be harvested.
 +
* Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.
  
If you have also learned [[Plantation_Management|Plantation Management]] you can right-click a {{i|Tilled Field}} and select Tend to reduce it's Upkeep.
 
  
}}</onlyinclude>
+
Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:
 +
*[[pumpkin]]s  can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
 +
*[[Corn]] has two harvesting stages: baby corn first, then full ears of corn.
 +
*Cereal Fields yield one [[Ear of Cereal]] per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of [[Flour]] when milled.
 +
*[[Cotton]] Fields yield one [[Raw Cotton]] per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
 +
*Potato yield one potato per 20% of Plenty.
  
  
;See also<nowiki>:</nowiki>
+
==Farming==
*[[Agriculture]] for more information on farming.
+
 
 +
Farming is accomplished by [[Tilled Field|tilling a field]], preparing it with [[Humus]], and then planting seeds. Once seeds are planted, you can then [[#fertilizer|fertilize]] the fields using various items. After a period of time, your crops grow and you can then harvest them.
 +
 
 +
To prepare a new field, you place 5 [[Humus]] on the field. After the first planting, the upkeep can be reduced (see Fertilizers below) so that less humus is required to prepare the field.
 +
 
 +
After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted; having reduced the upkeep on the field lowers the number of seeds needed.  On a field with 100% upkeep, Cotton, Corn, and Cereal fields require 50 seeds; Cabbage requires 15 seeds.
 +
*[[Cabbage]], [[Ear of Cereal]]s, and [[Cotton]] seeds available for sale in Boston.
 +
*[[Pumpkin]] seeds can be obtained through [[Gardening]].
 +
*[[Corn]] Seeds were available from the Thanksgiving package (and can be gotten from other players).
 +
 
 +
 
 +
Once the seeds are planted, the fields can be fertilized at any time until the crops can be harvested.
 +
* Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.
 +
 
 +
 
 +
Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:
 +
*[[pumpkin]]s  can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
 +
*[[Corn]] has two harvesting stages: baby corn first, then full ears of corn.
 +
*Cereal Fields yield one [[Ear of Cereal]] per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of [[Flour]] when milled.
 +
*[[Cotton]] Fields yield one [[Raw Cotton]] per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
 +
*Potato yield one potato per 20% of Plenty.
 +
 
 +
 
 +
{{top}}
 +
 
 +
 
 +
<div id="fertilizer"></div>
 +
{{:Agriculture/Fertilizers & Field Values}}
 +
 
 +
{{:Agriculture/Seeds}}

Revision as of 02:01, 18 January 2020

Till Field icon.png Tilled Field
Skill(s) required:
Size: unknown
Object(s) required: None
Needs lighting?: No
Move/Destroy:
Liftable?: No?
Repaired with: unknown
Required by:
Required by:
Tilled Field
Tilled Field

About

Agriculture allows one to use the Till Field icon.png Till Field action under the Build icon.png Build.
A Tilled Field is required to plant any seeds.

Agriculture also unlocks the ability to plant Cereal Seeds and Rip Up fields. 'Rip Up' removes the immature plants from a field and yields no return of seeds and no effect on the Influence bars; good for fixing mistakes of accidentally planting the wrong seed in a field.

Farming

Farming is accomplished by tilling a field, preparing it with Humus, and then planting seeds. Once seeds are planted, you can then fertilize the fields using various items. After a period of time, your crops grow and you can then harvest them.

To prepare a new field, you place 5 Humus on the field. After the first planting, the upkeep can be reduced (see Fertilizers below) so that less humus is required to prepare the field.

After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted; having reduced the upkeep on the field lowers the number of seeds needed. On a field with 100% upkeep, Cotton, Corn, and Cereal fields require 50 seeds; Cabbage requires 15 seeds.


Once the seeds are planted, the fields can be fertilized at any time until the crops can be harvested.

  • Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.


Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:

  • pumpkins can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
  • Corn has two harvesting stages: baby corn first, then full ears of corn.
  • Cereal Fields yield one Ear of Cereal per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of Flour when milled.
  • Cotton Fields yield one Raw Cotton per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
  • Potato yield one potato per 20% of Plenty.


Farming

Farming is accomplished by tilling a field, preparing it with Humus, and then planting seeds. Once seeds are planted, you can then fertilize the fields using various items. After a period of time, your crops grow and you can then harvest them.

To prepare a new field, you place 5 Humus on the field. After the first planting, the upkeep can be reduced (see Fertilizers below) so that less humus is required to prepare the field.

After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted; having reduced the upkeep on the field lowers the number of seeds needed. On a field with 100% upkeep, Cotton, Corn, and Cereal fields require 50 seeds; Cabbage requires 15 seeds.


Once the seeds are planted, the fields can be fertilized at any time until the crops can be harvested.

  • Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.


Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:

  • pumpkins can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
  • Corn has two harvesting stages: baby corn first, then full ears of corn.
  • Cereal Fields yield one Ear of Cereal per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of Flour when milled.
  • Cotton Fields yield one Raw Cotton per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
  • Potato yield one potato per 20% of Plenty.


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Till Field icon.png Tilled Field
Skill(s) required:
Size: unknown
Object(s) required: None
Needs lighting?: No
Move/Destroy:
Liftable?: No?
Repaired with: unknown
Required by:
Required by:
Tilled Field
Tilled Field

About

Agriculture allows one to use the Till Field icon.png Till Field action under the Build icon.png Build.
A Tilled Field is required to plant any seeds.

Agriculture also unlocks the ability to plant Cereal Seeds and Rip Up fields. 'Rip Up' removes the immature plants from a field and yields no return of seeds and no effect on the Influence bars; good for fixing mistakes of accidentally planting the wrong seed in a field.

Farming

Farming is accomplished by tilling a field, preparing it with Humus, and then planting seeds. Once seeds are planted, you can then fertilize the fields using various items. After a period of time, your crops grow and you can then harvest them.

To prepare a new field, you place 5 Humus on the field. After the first planting, the upkeep can be reduced (see Fertilizers below) so that less humus is required to prepare the field.

After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted; having reduced the upkeep on the field lowers the number of seeds needed. On a field with 100% upkeep, Cotton, Corn, and Cereal fields require 50 seeds; Cabbage requires 15 seeds.


Once the seeds are planted, the fields can be fertilized at any time until the crops can be harvested.

  • Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.


Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:

  • pumpkins can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
  • Corn has two harvesting stages: baby corn first, then full ears of corn.
  • Cereal Fields yield one Ear of Cereal per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of Flour when milled.
  • Cotton Fields yield one Raw Cotton per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
  • Potato yield one potato per 20% of Plenty.


Farming

Farming is accomplished by tilling a field, preparing it with Humus, and then planting seeds. Once seeds are planted, you can then fertilize the fields using various items. After a period of time, your crops grow and you can then harvest them.

To prepare a new field, you place 5 Humus on the field. After the first planting, the upkeep can be reduced (see Fertilizers below) so that less humus is required to prepare the field.

After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted; having reduced the upkeep on the field lowers the number of seeds needed. On a field with 100% upkeep, Cotton, Corn, and Cereal fields require 50 seeds; Cabbage requires 15 seeds.


Once the seeds are planted, the fields can be fertilized at any time until the crops can be harvested.

  • Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.


Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:

  • pumpkins can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
  • Corn has two harvesting stages: baby corn first, then full ears of corn.
  • Cereal Fields yield one Ear of Cereal per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of Flour when milled.
  • Cotton Fields yield one Raw Cotton per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
  • Potato yield one potato per 20% of Plenty.


Back to top
Back to top
 


Template loop detected: Agriculture/Fertilizers & Field Values

Template loop detected: Agriculture/Seeds


Till Field icon.png Tilled Field
Skill(s) required:
Size: unknown
Object(s) required: None
Needs lighting?: No
Move/Destroy:
Liftable?: No?
Repaired with: unknown
Required by:
Required by:
Tilled Field
Tilled Field

About

Agriculture allows one to use the Till Field icon.png Till Field action under the Build icon.png Build.
A Tilled Field is required to plant any seeds.

Agriculture also unlocks the ability to plant Cereal Seeds and Rip Up fields. 'Rip Up' removes the immature plants from a field and yields no return of seeds and no effect on the Influence bars; good for fixing mistakes of accidentally planting the wrong seed in a field.

Farming

Farming is accomplished by tilling a field, preparing it with Humus, and then planting seeds. Once seeds are planted, you can then fertilize the fields using various items. After a period of time, your crops grow and you can then harvest them.

To prepare a new field, you place 5 Humus on the field. After the first planting, the upkeep can be reduced (see Fertilizers below) so that less humus is required to prepare the field.

After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted; having reduced the upkeep on the field lowers the number of seeds needed. On a field with 100% upkeep, Cotton, Corn, and Cereal fields require 50 seeds; Cabbage requires 15 seeds.


Once the seeds are planted, the fields can be fertilized at any time until the crops can be harvested.

  • Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.


Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:

  • pumpkins can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
  • Corn has two harvesting stages: baby corn first, then full ears of corn.
  • Cereal Fields yield one Ear of Cereal per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of Flour when milled.
  • Cotton Fields yield one Raw Cotton per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
  • Potato yield one potato per 20% of Plenty.


Farming

Farming is accomplished by tilling a field, preparing it with Humus, and then planting seeds. Once seeds are planted, you can then fertilize the fields using various items. After a period of time, your crops grow and you can then harvest them.

To prepare a new field, you place 5 Humus on the field. After the first planting, the upkeep can be reduced (see Fertilizers below) so that less humus is required to prepare the field.

After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted; having reduced the upkeep on the field lowers the number of seeds needed. On a field with 100% upkeep, Cotton, Corn, and Cereal fields require 50 seeds; Cabbage requires 15 seeds.


Once the seeds are planted, the fields can be fertilized at any time until the crops can be harvested.

  • Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.


Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:

  • pumpkins can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
  • Corn has two harvesting stages: baby corn first, then full ears of corn.
  • Cereal Fields yield one Ear of Cereal per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of Flour when milled.
  • Cotton Fields yield one Raw Cotton per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
  • Potato yield one potato per 20% of Plenty.


Back to top
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Template loop detected: Agriculture/Fertilizers & Field Values

Template loop detected: Agriculture/Seeds