Terrain/Any

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Salem's world is made up of many unique terrain types or biomes. Many of these are home to unique animal and item spawns, which are catalogued here. Note that universal spawns (such as Flint and Smooth Stones) will be omitted.


Grassland

AKA: plains, steppe

Grasslands range from wide, open plains to small patches within forests. They are characterized as being largely flat, with few trees, and vary in color from brown, to yellow, to pale green, to a rich green. At the time of writing, grasslands are the only terrain in which creatures spawn, making them essential to any budding settlement.

Creatures:
Common: Cricket, Deer
Uncommon: Bear, Beaver (must border water)
Unique items:
Foraged: Autumn Grass, Blackberry, Huckleberry, Honeysuckle Kudzu, Sugar Cap
Inspirational: Devil's Wort


Lakes and Rivers

AKA: lake, sea, ocean, river, beach, shore

Water

Much of Salem is streaked with rivers and pools of water. New characters will find it a viable source of food via Fishing, but note that deeper water requires Swimming to cross.

Unique items:
Foraged: Lilypad Bulb, Seaweed
Inspirational: Beautiful Seashell



Sand

Sand always borders water, sometimes in large uninterrupted shorelines and other times in small lakeside patches.

Unique items:
Foraged: Coarse Salt, Seaweed
Inspirational: Aged Driftwood


Quarries

Found in all biomes. Boulders can be created by digging a quarry with a shovel and the skill Quarrying.

Stone

Stone quarries are abundant, found in varying sizes in any biome. Digging on one will yield one Stone Boulder.



Limestone

Lime quarries are much rarer than their stone counterpart, and often much smaller. Digging on one will yield one Lime Boulder.


Terrain Oddities

As well as the standard biomes,