Difference between revisions of "Terrain/Any"

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{{tocright}}[[Category:Terrain]]
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[[Image:{{#replace:{{PAGENAME}}|/|_}}.png|thumb|200px|left|Terrain Types]]
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{|
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|
 
==About==
 
==About==
Salem's world is made up of many unique terrain types or biomes.<br/>
 
Many of these are home to unique animal and item spawns, which are catalogued here.<br/>
 
Note that universal spawns (such as [[Flint]] and [[Smooth Stone]]s) will be omitted.
 
 
Creature and item spawns '''will''' also be governed by the level of civilization in a particular area.<br/>
 
Please see the [[Darkness]] article for more specific information.
 
 
{{-}}
 
== Plains ==
 
 
{| style="float:left;" width="50%"
 
| valign="top" width="150" | [[File:Terrain_Grassland.png|thumb|150px|left|Grassland]]
 
 
=== Grassland ===
 
 
<small>''AKA: plains, steppe''</small>
 
 
Grasslands range from wide, open plains to small patches within forests. They are characterized as being largely flat, with few trees, and vary in color from brown, to yellow, to pale green, to a rich green. At the time of writing, grasslands are the only terrain in which [[:Category:Creatures|creatures]] spawn, making them essential to any budding settlement.
 
 
'''Creatures:'''
 
<br>[[Cricket]], [[Deer]], [[Bear]], [[Beaver]] (must border water)
 
 
'''Unique items:'''
 
 
Foraged:
 
<br>[[Autumn Grass]], [[Blackberry]], [[Huckleberry]], [[Honeysuckle Kudzu]], [[Lavender Blewit]], [[Milkweed Roots]], [[Oakworth]], [[Sugar Cap]]
 
 
Inspirational:
 
<br>[[Devil's Wort]]
 
 
|}
 
 
{| style="float:left;" width="50%"
 
| valign="top" width="150" | [[File:Terrain_Badlands.png|thumb|150px|left|Badlands]]
 
 
=== Badlands ===
 
 
<small>''AKA: desert, steppe, dunes''</small>
 
 
Badlands tend to vary a lot in elevation, being very flat in one place and sporting sheer cliffs in another. They are much like grasslands, but completely lack [[:Category:Creatures|creature]] spawns.
 
 
Foraged:
 
<br>[[Autumn Grass]], [[Blackberry]], [[Huckleberry]], [[Honeysuckle Kudzu]], [[Lavender Blewit]], [[Sugar Cap]]
 
 
Inspirational:
 
<br>[[Devil's Wort]]
 
|}
 
 
{{top}}
 
 
== Forests ==
 
 
Two types of forest populate the world of Salem. These forests make for brilliant homes (or neighbors) as they are rich in mushrooms and inspirationals, yet often lack enough grassy patches to satisfy the determined hunter. This will likely change with time, as the developers create new animals or extend the territories of existing ones.
 
 
{| style="float:left;" width="50%"
 
| valign="top" width="150" | [[File:Terrain_Autumnal.png|thumb|150px|left|Under a maple tree]]
 
| valign="top" |
 
 
=== Autumnal ===
 
 
<small>''AKA: maple forest''</small>
 
 
{|
 
| width="100" | '''Unique items:'''
 
|-
 
| Foraged:
 
[[Blackberry]], [[Maple Leaf]], [[Virginia Snail]], [[Waxing Toadstool]], [[Wild Garlic]], [[Witch's Hat]]
 
|-
 
| Inspirational:
 
[[Chestnut]], [[New World Gourd]], [[Perfect Autumn Leaf]], [[Singing Old Log]]
 
|}
 
|}
 
 
{| style="float:left;" width="50%"
 
| valign="top" width="150" | [[File:Terrain_Coniferous.png|thumb|150px|left|The pine-filled woods]]
 
| valign="top" |
 
 
=== Coniferous ===
 
 
<small>''AKA: pine forest, lumberwoods, woods''</small>
 
  
{|
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The new world is made up of many different terrain types, also known as biomes, many with are home to unique animals and items.
| width="100" | '''Unique items:'''
 
|-
 
| Foraged:
 
[[Blackberry]], [[Lavender Blewit]], [[Virginia Snail]], [[Waxing Toadstool]], [[Wild Garlic]], [[Witch's Hat]]
 
|-
 
| Inspirational:
 
[[Chestnut]], [[Singing Old Log]]
 
|}
 
|}
 
  
{{top}}
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==Plains==
  
== Lakes and Rivers ==
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Plains biomes tend to be open flatland with few {{i|Tree}}s.
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*{{i|Badlands}}
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*{{i|Crag}}
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*{{i|Grassland}}
  
Much of Salem is streaked with rivers, lakes and pools of water. New characters will find they are a viable source of food via [[Fishing]], but note that deeper water requires [[Swimming]] to cross. Also note that (currently) none of the water-based terrain types are dig-able, and that swamps are rather rare.
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==Fen==
  
{| style="float:left;" width="33%"
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A fen is not quite a forest but not quite a plain. There are typically less Trees in a fen than in a forest. 
| valign="top" width="105" |[[File:Terrain_Water.png|thumb|100px|left|A lake's edge]]
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*{{i|Greenwood}}
| valign="top" |
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*{{i|Marshland}}
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*{{i|Woodland}}
  
=== Water ===
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==Forests==
<small>''AKA: lake, sea, ocean, river, stream''</small>
 
  
{|
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Three types of forest populate the new world. Forests make for brilliant homes (or neighbors) as they are rich in Mushrooms and Inspirationals.
| width="100" | '''Unique items:'''
 
|-
 
| valign="top" | Foraged:
 
[[Fish]], [[Lilypad Bulb]], [[Seaweed]]
 
|-
 
| valign="top" | Inspirational:
 
[[Beautiful Seashell]]
 
|}
 
| width="10" |
 
|}
 
  
{| style="float:left;" width="33%"
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*{{i|Autumnal}}
| valign="top" width="105" | [[File:Terrain_Sand.png|thumb|100px|left|Shoreline]]
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*{{i|Coniferous}}
| valign="top" |
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*{{i|Shrub}}
  
=== Sand ===
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==Lakes and Rivers==
<small>''AKA: beach, shore''</small>
 
  
{|
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Much of the new world is streaked with rivers, lakes, and pools of water.
| width="100" | '''Unique items:'''
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*{{i|Beaches}}
|-
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*{{i|Bodies of Water}}
| valign="top" | Foraged:
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*{{i|Swamp}}
[[Coarse Salt]], [[Seaweed]]
 
|-
 
| valign="top" | Inspirational:
 
[[Aged Driftwood]], [[Beautiful Seashell]]
 
|}
 
| width="10" |
 
|}
 
  
{| style="float:left;" width="33%"
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==Quarries==
| valign="top" width="105" | [[File:Terrain_Sand.png|thumb|100px|left|PLACEHOLDER]]
 
| valign="top" |
 
  
=== Swamp ===
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Quarries provide sources for valuable building materials.
<small>''AKA: bog, wetland''</small>
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*{{i|Clay Pit}}
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*{{i|Lime Pit}}
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*{{i|Marble Pit}}
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*{{i|Quarry}}
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*{{i|Snow}}
  
{|
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==Terrain Oddities==
| width="100" | '''Unique items:'''
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*{{i|Game Trail}}
|-
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*{{i|Dirt}}
| valign="top" | Foraged:
 
[[Lilypad Bulb]], [[Seaweed]], [[Waxing Toadstool]]
 
|}
 
 
|}
 
|}
 
<div style="clear: both;"></div>
 
 
== Quarries ==
 
 
<onlyinclude>{{#ifeq:{{{transcludesection|quarries}}}|quarries|
 
 
Found in all biomes, quarries can be gathered from by digging over them with a shovel and the skill [[Quarrying]].
 
 
<table style="float:left;" width="33%">
 
<td valign="top" width="105">[[File:Quarry_Stone.png|thumb|100px|left|A stone quarry]]</td>
 
<td valign="top">
 
 
=== Stone ===
 
 
Stone quarries are abundant, found in varying sizes in any biome. Digging on one will yield one [[Stone Boulder]].
 
 
</td> <td width="5"></td> </table>
 
 
<table style="float:left;" width="33%">
 
<td valign="top" width="105">[[File:Quarry_Limestone.png|thumb|100px|left|Limestone]]</td>
 
<td valign="top">
 
 
=== Limestone ===
 
 
Lime quarries are much rarer than their stone counterpart, and often much smaller. Digging on one will yield one [[Lime Boulder]].
 
 
</td> <td width="5"></td> </table>
 
 
<table style="float:left;" width="33%">
 
<td valign="top" width="105">[[File:Quarry_Clay.png|thumb|100px|left|A pit of clay]]</td>
 
<td valign="top">
 
 
=== Clay ===
 
 
[[Clay]] can be collected from clay pits, which share the same tile as dug dirt yet appear naturally.
 
 
</td> <td width="5"></td> </table>
 
 
<div style="clear: both;"></div>
 
 
}}</onlyinclude>
 
 
== Terrain Oddities ==
 
 
[[File:Terrain_Trail.png|thumb|100px|left|Shoreline]]
 
 
=== Trails? ===
 
 
As well as the standard biomes, Salem is dotted with the occasional trail. These are brown, muddy-looking streaks resembling roadways, are of varying length and seem to be placed quite randomly. It is not known whether these are simply to spice up the landscape and act as landmarks or if they will have some other purpose in the future. Digging over one yields only dirt.
 

Latest revision as of 18:21, 23 March 2024

Terrain Types

About

The new world is made up of many different terrain types, also known as biomes, many with are home to unique animals and items.

Plains

Plains biomes tend to be open flatland with few Tree icon.png Trees.

Fen

A fen is not quite a forest but not quite a plain. There are typically less Trees in a fen than in a forest.

Forests

Three types of forest populate the new world. Forests make for brilliant homes (or neighbors) as they are rich in Mushrooms and Inspirationals.

Lakes and Rivers

Much of the new world is streaked with rivers, lakes, and pools of water.

Quarries

Quarries provide sources for valuable building materials.

Terrain Oddities