Difference between revisions of "Shoot"

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{{Action
 
{{Action
|Objects required=Slingshot;1, Flintlock Musket;1, Flintlock Pistol;1, Founding Father's Arquebus;1, Redcoat's Musket;1, Trapper's Rifle;1
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|Objects required=Blowtube;1, Flintlock Musket;1, Flintlock Pistol;1, Founding Father's Arquebus;1, Redcoat's Musket;1, Slingshot;1, Snowball;1, Trapper's Rifle;1,
 
}}
 
}}
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{|
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==About==
  
== About ==
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{{i|Shoot}} is an Attack Move which allows for the firing of Ranged Weapons for a variety of effects. To Shoot, click the Shoot Attack and then click the cursor in the direction you wish to Shoot, however, if the target has moved, you will miss, so aim well. Shots do not travel over solid objects.
 
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{{{!}} class=wikitable
Shoot is the attack that is used for the Firing of Ranges Weapons.
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{{!}}-
 
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{{!}} '''Weapon'''
==Slingshot==
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{{!}} '''Ammo'''
 
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{{!}} '''Result'''
The {{i|Slingshot}} is the first Ranged Weapon available in the game. Although the Slingshot doesn't do much [[Blood]] damage it can be a useful tool for hunting, as it allows you to initiate Combat without the Creature running away. The Slingshot uses {{i|Any Stone}}s as ammunition, but does not need to be loaded; instead it will use Stones from you inventory so be careful not have any rare inpirationals which counts as Stones in your inventory when using the Slingshot. To Shoot a [[Slingshot]], you must equipped it to the Left Hand, then click the {{i|Shoot}} Attack and click the cursor in the direction you wish to Shoot. After a moment you will Shoot your Slingshot in the direction you chose, if the target has moved, you will miss, so aim well. Shots do not travel over solid objects.
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{{!}} '''Notes'''
 
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{{!}}-
Slingshot [[Blood]] Damage seems to be around 0.5*sqrt(YB/10). This probably won't kill the Creature you are Shooting at, but if Fired from a distance, it will give you time ready another Attack before the Creature gets to you.
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{{!}} {{i|Blowtube}}
 
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{{!}} {{i|Blowdart}}
==Guns==
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{{!}} Depends on Blowdart.
 
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{{!}}  
{{i|Gunpowder}} and {{i|Musket Balls}} are required to {{i|Shoot}} guns. Gunpowder can be purchased in the [[Providence]] [[Stalls]] in 50g batches for 15 {{i|Silver Pieces}}. Unlike other powders, Gunpowder cannot be stored in a [[Dry Goods Bag]], but instead 500g of Gunpowder can be stored in a {{i|Powder Horn}}, which can also be purchased in Providence for 500 Silver Pieces. Musket Balls are purchased in Providence at 10 Musket Balls for 70 Silver Pieces. Each shot takes 5g of Gunpowder and 1 Musket Ball making each shot cost about 8 Silver Pieces.
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{{!}}-
 
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{{!}} [[Firearms]]
To Shoot a Gun it must first be equipped. Make sure you have learned the [[Firearms]] Skill and that both hands are empty and equip the gun in the Left-hand slot. First select {{i|Gunpowder}} from your inventory and right-click it on your now-equipped Gun. Repeat the process with your {{i|Musket Balls}}. Click the {{i|Shoot}} Attack and click the cursor in the direction you wish to Shoot, this will drain about 20% of your [[Black Bile]]. It will take moment for you to Aim the Gun and Shoot, using the {{i|At the Ready}} Action reduces this time. After a moment you will Shoot your Gun in the direction you chose, if the target has moved, you will miss, so aim well. Shots do not travel over solid objects. 
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{{!}} {{i|Gunpowder}} and {{i|Musket Balls}}
 
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{{!}} [[Blood Damage]]
Shooting another Pilgrim does high [[Blood]] and will caused them to be {{i|Snared}}, which slows their movement speed for a great deal of time.
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{{!}} {{i|At the Ready}} reduces firing time.
 
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{{!}}-
:{| class=wikitable
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{{!}} {{i|Slingshot}}
! Gun !! Blood Damage !! Black Bile Cost !! Notes
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{{!}} {{i|Any Stone}}
|- align=left
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{{!}} [[Blood Damage]]
| {{i|Flintlock Musket}} || 35% || 20% ||
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{{!}}
|- align=left
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{{!}}-
| {{i|Flintlock Pistol}} || 15% || 10%  || Can be dual-wielded
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{{!}} None
|- align=left
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{{!}} {{i|Snowball}}
| {{i|Founding Father's Arquebus}} || 35% || 20% ||
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{{!}} {{i|Snow Mask}}
|- align=left
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{{!}}
| {{i|Redcoat's Musket}} || 35% || 20%  ||
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{{!}}}
|- align=left
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{{:Firearms|transcludesection=shootingguns}}
| {{i|Trapper's Rifle}} || 35% || 20%  ||
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{{:Firearms|transcludesection=firearms}}
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{{:Snowball|transcludesection=snowballs}}
 
|}
 
|}
  

Latest revision as of 05:16, 17 February 2022

Shoot icon.png Shoot
Skill(s) required:
Object(s) required:

About

Shoot icon.png Shoot is an Attack Move which allows for the firing of Ranged Weapons for a variety of effects. To Shoot, click the Shoot Attack and then click the cursor in the direction you wish to Shoot, however, if the target has moved, you will miss, so aim well. Shots do not travel over solid objects.

Weapon Ammo Result Notes
Blowtube icon.png Blowtube Blowdart icon.png Blowdart Depends on Blowdart.
Firearms Gunpowder icon.png Gunpowder and Musket Balls icon.png Musket Balls Blood Damage At the Ready icon.png At the Ready reduces firing time.
Slingshot icon.png Slingshot Stone icon.png Any Stone Blood Damage
None Snowball icon.png Snowball Snow Mask icon.png Snow Mask

Shooting Firearms

With the Firearms Skill learned and a loaded Firearm type Weapon equipped, pilgrims can use the Shoot icon.png Shoot Combat Move. To load a Firearm, equipped any Firearm then select 5 grams of Gunpowder icon.png Gunpowder or a filled Powder Horn icon.png Powder Horn and right-click it on your Firearm. Repeat the process with your Musket Balls icon.png Musket Balls. To Shoot, click the Shoot Attack and then click the cursor in the direction you wish to Shoot. This will cause the action will channel as you aim your Firearm - using the At the Ready icon.png At the Ready Combat Maneuver reduces this channel time. Once the channel is complete your Firearm will Shoot in the direction you chose, however, if the target has moved, you will miss, so aim well. Shots do not travel over solid objects. Being shot with a Firearm does % Blood damage and causes to be temporarily Snared icon.png Snared for about 30 seconds. Each shot use 5x grams of Gunpowder and 1x Musket Ball. Shooting Creatures instead does a base amount of damage which is modified by chance. Shooting a Firearm will drain a percentage of your Black Bile. Damage from a Firearm is increased by your Common Combat Power Artifact Bonus and Common Combat Defense Artifacts will reduce the damage you take from a Firearm.

Firearms

Firearm Blood Damage Black Bile Cost Range Notes
Flintlock Musket icon.png Flintlock Musket 35% 20% Long
Flintlock Pistol icon.png Flintlock Pistol 15% 10% Short Can be dual-wielded
Founding Father's Arquebus icon.png Founding Father's Arquebus 35% 20% Long
Redcoat's Musket icon.png Redcoat's Musket 35% 20% Long
Trapper's Rifle icon.png Trapper's Rifle 35% 20% Long

Throwing a Snowball

You can throw a Snowball icon.png Snowball at another pilgrim by equipping a Snowball to your left hand slot, click the Shoot icon.png Shoot Attack and then click the cursor in the direction you wish to throw. Getting hit by a Snowball will displace your current Mask to your Inventory and replace it with a Snow Mask icon.png Snow Mask. Throwing a Snowball at another pilgrim is NOT a Crime.



Game Menu
Combat (T) ⇒Attacks (T) ⇒Shoot (H)