Difference between revisions of "Rabbit"
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{{Creature | {{Creature | ||
− | + | | Where found=Grassland, Autumnal, Coniferous, Marshland,Badlands | |
− | | Where found=Grassland, Autumnal, Coniferous,Marshland,Badlands | ||
| Skill to attack=Small Game Hunting | | Skill to attack=Small Game Hunting | ||
| Blood (health)=2.5 | | Blood (health)=2.5 | ||
| Liftable or Inventory=Inventory | | Liftable or Inventory=Inventory | ||
| Dead animal=Dead Rabbit | | Dead animal=Dead Rabbit | ||
− | | Items gained=Meat Shreds, Raw Rabbit Cut, Raw Rabbit Steak, Raw Rabbit Skin | + | | Items on pickup=Carrot |
− | | Rare items= | + | | Items gained=Bone, Meat Shreds, Raw Rabbit Cut, Raw Rabbit Steak, Raw Rabbit Skin |
+ | | Rare items=Jackalope Antlers, Raw Long Ear, Tiny Pocketwatch, | ||
}} | }} | ||
+ | |||
==About== | ==About== | ||
− | |||
− | Rabbits make an excellent source of meat and hides for weaker | + | {{i|Rabbit}}s are found abundantly throughout the New World. Rabbits make an excellent source of meat and hides for weaker pilgrims - with as little as 15 [[Yellow Bile]], a Rabbit can be one-hit-killed with an {{i|Uppercut}}. Rabbits come in several colors, although this will not affect the hide in any way. |
+ | |||
+ | ==Fighting== | ||
+ | |||
+ | '''NOTE:''' [[Artifact]]s which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the [[Blood]] damage you take from an animal's attack. | ||
+ | |||
+ | A Rabbit is easily killed using a {{i|Punch}} or {{i|Uppercut}} and walking away until the Rabbit runs at you, then hitting it again as it approaches, repeating until the Rabbit is dead. | ||
+ | |||
+ | {{Notice| WARNING! | Some Rabbits may actually be a {{i|March Hare}} in disguise and will transform when attacked. Caution when attacking pure white Rabbits.}} | ||
+ | |||
+ | ==Skinning/Butchering== | ||
− | + | '''Note:''' [[Hideworking]] is required to harvest raw skins and hides. Having skills such as [[Butcher's Thrift]], [[Field Dressing]], [[Game Meats]], and [[Viscera & Bits]] will increase amount of meat and received when Butchering, and the chance of receiving rare items. | |
− | {{ | + | A Rabbit, once killed, can be picked up and stored in your Inventory as a {{i|Dead Rabbit}}. When picking up a Dead Rabbit there is also a chance to receive a {{i|Carrot}} as well. Butchering a Dead Rabbit will give you 1x {{i|Bone}}s, 2x {{i|Meat Shreds}}, 1x {{i|Raw Rabbit Cut}}, 1x {{i|Raw Rabbit Steak}}, and 1x {{i|Raw Rabbit Skin}}. when Butchering there is also a chance to also {{i|Jackalope Antlers}}, {{i|Raw Long Ear}}, or very rarely, a {{i|Tiny Pocketwatch}}. |
Revision as of 04:13, 10 December 2019
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About
Rabbits are found abundantly throughout the New World. Rabbits make an excellent source of meat and hides for weaker pilgrims - with as little as 15 Yellow Bile, a Rabbit can be one-hit-killed with an Uppercut. Rabbits come in several colors, although this will not affect the hide in any way.
Fighting
NOTE: Artifacts which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the Blood damage you take from an animal's attack.
A Rabbit is easily killed using a Punch or Uppercut and walking away until the Rabbit runs at you, then hitting it again as it approaches, repeating until the Rabbit is dead.
Skinning/Butchering
Note: Hideworking is required to harvest raw skins and hides. Having skills such as Butcher's Thrift, Field Dressing, Game Meats, and Viscera & Bits will increase amount of meat and received when Butchering, and the chance of receiving rare items.
A Rabbit, once killed, can be picked up and stored in your Inventory as a Dead Rabbit. When picking up a Dead Rabbit there is also a chance to receive a Carrot as well. Butchering a Dead Rabbit will give you 1x Bones, 2x Meat Shreds, 1x Raw Rabbit Cut, 1x Raw Rabbit Steak, and 1x Raw Rabbit Skin. when Butchering there is also a chance to also Jackalope Antlers, Raw Long Ear, or very rarely, a Tiny Pocketwatch.