Difference between revisions of "Lock"

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{{Crafted
 
{{Crafted
| Objects required=Bar of Pig Iron;1, Anvil;1
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| Objects required=Anvil;1, Bar of Pig Iron;1,  
 
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{|
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==About==
 
==About==
A lock can be attuned to a set of keys by using any Big Key ([[Key]] or [[Master Copy of Key]]) on the lock while it's in your inventory.
 
  
You can then apply the attuned lock to: ''door/gate, chest, shed, cuboard, house''
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This recipe will make 3x {{i|{{PAGENAME}}}}s.
  
You can replace a lock with a new one as long as you have the master key of the original lock when applying the new lock.
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{{:Locksmithing|transcludesection=keys}}
  
You get 3 Locks per [[Bar of Pig Iron]].
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{{:Locksmithing|transcludesection=locks}}
 
 
'''Warning:''' (If you apply an unattuned lock to an object then it will become permanently locked.) '''An unattuned lock cannot be applied to objects.'''
 
 
 
'''Authorization'''
 
A key will only work for its attuned owner.  This is initially the character who created the key.
 
To change ownership, hold the key on the cursor and right click the character you wish to transfer it to.
 
 
 
Because this must be done manually, an intermediary is required to create keys for alts.
 
 
 
'''Multiple Locks/Keys'''
 
While a lock may only be set to accept one master key (further attempts will overwrite the lock's previous binding), any given master key may be used to attune any number of locks.
 
 
 
So it is entirely possible to set every gate and chest you have to the same master key.
 
  
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Lockable Structures:
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*{{i|Brick Townhouse}}
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*{{i|Carpenter Chest}}
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*{{i|Chest}}
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*{{i|Cupboard}}
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*{{i|Farmer's House}}
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*{{i|Metal Chest}}
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*{{i|Pilgrim's Hovel}}
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*{{i|Shed}}
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*{{i|Townhouse}}
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|}
  
 
{{Gamemenu
 
{{Gamemenu

Revision as of 22:58, 21 February 2020

Lock icon.png Lock
Skill(s) required:
Object(s) required:
Weight: unknown
Required by: Objects
Structures
None

About

This recipe will make 3x Lock icon.png Locks.

Locks and Keys

In order to use any Master copy of key icon.png Key, it must be Attuned to a specific Lock icon.png Lock AND a specific person. Keys, once attuned, are personal and can only be used by one pilgrim, meaning that stolen Keys or found Keys cannot be used. Keys are automatically Attuned to their creator when they are made. Hovering over any Key will show the Key's name. If the name of the Key is Green it is usable by you; if it's Red it is not usable by you. Right-clicking on any Key allows you to rename it. Up to 8x Keys can be stored in a Keyring icon.png Keyring which can be equipped to the Keyring slot and will NOT be lost if you are Knocked Out. So long as the appropriate Key is in your inventory or Keyring, you may open locked structures simply by clicking on it. CAUTION: Once Gates are opened, they will remain open until you specifically close them or attach the Store Bought Spring icon.png Spring.

Attuning a Key to a Lock

  1. Using an Anvil icon.png Anvil craft a Lock icon.png Lock.
  2. Using an Anvil craft a Master copy of key icon.png Key.
  3. Select your Key and right-click it on your Lock. You can Attune the same Key to multiple Locks.
  4. Select your Lock and right-click it on the structure you wish to lock.

Lockable Structures:



Game Menu
Craft (C) ⇒Tools (T) ⇒Miscellaneous Tools (M) ⇒Keys & Locks (K) ⇒Lock (L)