Difference between revisions of "Colonial Tradesmanship"
From Salem Wiki
(Changing Simple cooking as per this thread: http://forum.salemthegame.com/viewtopic.php?f=2&t=3859&p=43916) |
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| Natural Philosophy= | | Natural Philosophy= | ||
| Perennial Philosophy= | | Perennial Philosophy= | ||
− | | Skills unlocked=Literacy, Settling | + | | Skills unlocked=Literacy, Settling, Labouring |
| Crafts unlocked=Axe, Strawman, Nine Men's Morris | | Crafts unlocked=Axe, Strawman, Nine Men's Morris | ||
| Builds unlocked=Woven Basket, Fireplace | | Builds unlocked=Woven Basket, Fireplace |
Revision as of 09:05, 3 March 2013
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About
The beginning colony requires a full plethora of tradesmen to help it grow and develop.