Difference between revisions of "Colonial Tradesmanship"

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(Changing Simple cooking as per this thread: http://forum.salemthegame.com/viewtopic.php?f=2&t=3859&p=43916)
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| Natural Philosophy=
 
| Natural Philosophy=
 
| Perennial Philosophy=
 
| Perennial Philosophy=
| Skills unlocked=Literacy, Settling, Simple Cooking, Labouring
+
| Skills unlocked=Literacy, Settling, Labouring
 
| Crafts unlocked=Axe, Strawman, Nine Men's Morris
 
| Crafts unlocked=Axe, Strawman, Nine Men's Morris
 
| Builds unlocked=Woven Basket, Fireplace
 
| Builds unlocked=Woven Basket, Fireplace

Revision as of 09:05, 3 March 2013

Colonial Tradesmanship icon.png Colonial Tradesmanship
"Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World."
Requirements:
Skill(s) required:
Proficiencies required:
{{{Flora & Fauna}}}"{{{Flora & Fauna}}}" is not a number. Flora & Fauna icon.png Flora & Fauna
{{{Herbs & Sprouts}}}"{{{Herbs & Sprouts}}}" is not a number. Herbs & Sprouts icon.png Herbs & Sprouts
{{{Hunting & Hideworking}}}"{{{Hunting & Hideworking}}}" is not a number. Hunting & Hideworking icon.png Hunting & Hideworking
400 Law & Lore icon.png Law & Lore
200 Sparks & Embers icon.png Sparks & Embers
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:


About

The beginning colony requires a full plethora of tradesmen to help it grow and develop.