Difference between revisions of "Clubbing"
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{{!}} {{i|Primitive Club}} | {{!}} {{i|Primitive Club}} | ||
{{!}} Can be crafted. | {{!}} Can be crafted. | ||
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+ | {{!}} {{i|Pumpkin Scepter}} | ||
+ | {{!}} [[Developers]]. | ||
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{{!}} {{i|Spiked Board}} | {{!}} {{i|Spiked Board}} | ||
+ | {{!}} [[Salem Store|Store]] bought. | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
{{:Self-Defense|transcludesection=combatskills}} | {{:Self-Defense|transcludesection=combatskills}} | ||
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Latest revision as of 01:00, 8 November 2022
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In-Game TextSo in war, the way is to avoid what is strong and to strike at what is weak." -Sun Tzu Mans' trusty companion for centuries. The club is still every bit as useful in the absence of a sharp blade or firearm. Club Attack MoveWith the Clubbing Skill learned and a Club type Weapon equipped, pilgrims can use the Club Combat Move. Club is a Blunt Attack which if it connects will in interrupt your opponent's Attack, give them a small amount of Reel, and cause them to become very briefly Stunned an. Club is a good Attack for hunting Small Game and pilgrims who like to move quickly. Using Club consumes Yellow Bile and does Blood damage based on your current Yellow Bile, the defender's Reel, and your combined Blunt Power and Common Combat Power Artifact Bonus. Blunt Defense and Common Combat Defense Artifacts will reduce the damage you take from the Club Attack. Clubs
Combat Skills
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