Difference between revisions of "Charred Something"

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{{infobox Food
 
{{infobox Food
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| image = File:Charred_Something.png
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| capture = Charred Something
 
| skillreq = [[unknown]]
 
| skillreq = [[unknown]]
 
| objectsreq = [[Any raw meat]]
 
| objectsreq = [[Any raw meat]]
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Values ranging 0 to 2.1 were reported at '''Purity 1.12.'', suggesting a range of 0 to 2.0 at Purity 1.0.
 
Values ranging 0 to 2.1 were reported at '''Purity 1.12.'', suggesting a range of 0 to 2.0 at Purity 1.0.
  
When roasting meat, there is a chance (10% or less) to get [[Gelatinous Lard]].
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When roasting meat, there is a chance (10% or less) to get [[Gelatinous Lard]] always at Purity 1.0.

Revision as of 14:22, 4 May 2012

Charred Something
Charred Something icon.png
Charred Something
Vital statistics
Skill(s) Required unknown
Object(s) Required Any raw meat
Structure(s) Required Fireplace, Pile of Wood
Required by Unknown
Primary Gluttony Unknown
Blood Phlegm Yellow Bile Black Bile
Heals: ? ? ? ?
Salt ? ? ? ?
Mercury ? ? ? ?
Sulphur ? ? ? ?
Lead ? ? ? ?
Back to Food

♦ All values are given at Purity 1.0, unless otherwise noted.
♦ Event probability is determined by element purity, see Gluttony

Its a common result when attempting to Roast Meat at a Fireplace. Despite the purity, the actual values provided at each event for each humour are random.

Values ranging 0 to 2.1 were reported at 'Purity 1.12., suggesting a range of 0 to 2.0 at Purity 1.0.

When roasting meat, there is a chance (10% or less) to get Gelatinous Lard always at Purity 1.0.