Difference between revisions of "Beaver"
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{{Creature | {{Creature | ||
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| Where found=Beaches, The Shallows, Marshland | | Where found=Beaches, The Shallows, Marshland | ||
| Skill to attack=Big Game Hunting | | Skill to attack=Big Game Hunting | ||
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| Liftable or Inventory=Liftable | | Liftable or Inventory=Liftable | ||
| Dead animal= | | Dead animal= | ||
− | | Items gained=Brain, Meat Shreds, Raw Beaver Cut, Raw Beaver Pelt, Raw Beaver Steak | + | | Items gained=Bone, Brain, Meat Shreds, Raw Beaver Cut, Raw Beaver Pelt, Raw Beaver Steak |
| Rare items=Beaver Tail, Fine Beaver Teeth, Gelatinous Lard, Stringy Sinew | | Rare items=Beaver Tail, Fine Beaver Teeth, Gelatinous Lard, Stringy Sinew | ||
}} | }} | ||
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+ | {| | ||
+ | | | ||
==About== | ==About== | ||
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− | ====Combat | + | A {{i|Beaver}} is a non-aggressive [[Creature]] that is commonly found on {{i|Beaches}}, in {{i|The Shallows}}, or {{i|Marshland}} Biome. They are generally regarded as less dangerous than {{i|Deer}}, but more dangerous than a {{i|Rabbit}}. |
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+ | ==Fighting== | ||
+ | |||
+ | '''NOTE:''' [[Artifact]]s which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the [[Blood]] damage you take from an animal's attack. | ||
+ | |||
+ | Beavers have two main attacks: | ||
+ | * Bite - This is a Beaver's basic attack. If this attack lands it may cause you to {{i|Bleed}}. | ||
+ | * Whirling Dance of Doom - If, during combat, you put too much distance between you and the Beaver, a ominous music will play and the Beaver will start a dangerous spinning dance. This dance causes other nearby Beavers to also dance and attack you. When fighting a Beaver it is best to stay up close, or run away when the dance begins and wait for it to end. | ||
==Resources== | ==Resources== | ||
− | With the [[Beaver Skinning]] skill, | + | |
− | + | With the [[Beaver Skinning]] skill, Skinning a Beaver will yield: | |
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* {{i2|Raw Beaver Pelt}} x 1 | * {{i2|Raw Beaver Pelt}} x 1 | ||
− | + | '''Note:''' It is important to Skin the {{PAGENAME}} before Butchering, otherwise you will ruin the Hide.''' | |
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+ | With all relevant butchering skills ([[Butcher's Thrift]], [[Butchery]], [[Field Dressing]], and [[Tanning]]), Butchering a Beaver will yield: | ||
* {{i2|Brain}} x 1 | * {{i2|Brain}} x 1 | ||
* {{i2|Raw Beaver Steak}} x 2 | * {{i2|Raw Beaver Steak}} x 2 | ||
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* {{i2|Bone}} x 2 | * {{i2|Bone}} x 2 | ||
+ | Random chance to get various rare items from Butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with [[Viscera & Bits]]. | ||
+ | *{{i2|Stringy Sinew}} | ||
+ | *{{i2|Beaver Tail}} x 1 | ||
+ | *{{i2|Fine Beaver Teeth}} x 1 | ||
+ | *{{i2|Gelatinous Lard}} | ||
− | + | Beavers fatten up during [[Coldsnap]]s to stay warm. Killing them during a Coldsnap will increase the chance to get Gelatinous Lard when Butchering. | |
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Revision as of 19:51, 18 December 2019
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AboutA Beaver is a non-aggressive Creature that is commonly found on Beaches, in The Shallows, or Marshland Biome. They are generally regarded as less dangerous than Deer, but more dangerous than a Rabbit. FightingNOTE: Artifacts which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the Blood damage you take from an animal's attack. Beavers have two main attacks:
ResourcesWith the Beaver Skinning skill, Skinning a Beaver will yield:
Note: It is important to Skin the Beaver before Butchering, otherwise you will ruin the Hide. With all relevant butchering skills (Butcher's Thrift, Butchery, Field Dressing, and Tanning), Butchering a Beaver will yield:
Random chance to get various rare items from Butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with Viscera & Bits. Beavers fatten up during Coldsnaps to stay warm. Killing them during a Coldsnap will increase the chance to get Gelatinous Lard when Butchering. |