Difference between revisions of "Bat"

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| Liftable or Inventory=Inventory
 
| Liftable or Inventory=Inventory
 
| Dead animal=Dead Bat
 
| Dead animal=Dead Bat
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| Items on pickup=none
 
| Items gained=Bat Fang
 
| Items gained=Bat Fang
| Rare items=
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| Rare items=none
 
}}
 
}}
 
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{|
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|
 
==About==
 
==About==
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<onlyinclude>{{#ifeq:{{{transcludesection|bats}}}|bats|
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A {{i|Bat}} is an aggressive [[Creature]] which live inside of {{i|Mine Entrance}}s and appear by chance when [[Mining]] walls, when a [[Mining#Cave-Ins|Cave-In]] is imminent, or on the next level after a [[Mining#Mine-Down|Mine-Down]]. The chance of Bats appearing is greater with higher levels of [[Madness]].
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}}</onlyinclude> Bats are also spawned by {{i|Giant Bat}}s.
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==Combat Behavior==
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{{{!}} class=wikitable
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{{!}}-
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{{!}} '''Attack'''
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{{!}} '''[[Blood]] Damage'''
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{{!}} '''Effects'''
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{{!}}-
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{{!}} {{i|Bite}}
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{{!}} 0-6
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{{!}}
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{{!}}-
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{{!}} {{i|Suck}}
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{{!}} 3-4.5
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{{!}}
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{{!}}}
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{{PAGENAME}}s are aggressive; they will attack any pilgrim who wanders too close. A Bat will fly towards it's attacker and if it gets close enough it will unequip any item in the [[Neck]] slot and attach itself there. Once attached it will begin to {{i|Suck}} [[Blood]]. Bats suck between 3-4.5 Blood every couple of seconds. To remove an attached Bat, you must open your Equipment Window and ctrl+left-click the Bat in your Neck slot. This will not kill the Bat, so be prepared to fight it or {{i|Run}} away as it comes back to attach itself again. {{i|Stomp}}, with its AOE damage is a highly effective method of killing Bats. If another Bat has already attached to you, other Bats will use {{i|Bite}}.
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{{Notice| WARNING! | A Bat will not detach, even if you are [[Knocked Out]], leading to potential multiple KO's if you are not quick to act!}}
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==Resources==
  
{{i|Bat}}s spawn inside {{i|Mine Entrance}}s when [[Mining]], and when a Cave-In is imminent. The chance of a Bat spawning is increased the higher your [[Madness]] Level.
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A Bat, once killed, can be picked up and stored in your inventory as a {{i|Dead Bat}}. Butchering a Dead Bat will yield 1-3x {{i|Bat Fang}}s.
 
 
==Fighting==
 
 
 
'''NOTE:''' [[Artifact]]s which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the [[Blood]] damage you take from an animal's attack.
 
 
 
A Bat, when attacking  will fly in close and, if not killed, will attach itself to your [[Neck]] detaching anything in that slot and sucking your [[Blood]].
 
 
 
To remove a Bat, open your Equipment Window and click the Bat in your Neck slot. This will cause Bat will fly a bit away from you and then turn around to attack you again. Abilities like [[Stomp]] will work well on Bats, even though they are flying.
 
 
 
Bats suck between 3-4.5 Blood per tick and will not drop even if you are [[Knocked Out]], leading to potential multiple KO's if you aren't quick enough to remove it and [[Run]] away.
 
 
 
==Skinning/Butchering==
 
 
 
'''Note:''' [[Hideworking]] is required to harvest raw skins and hides. Having skills such as [[Butcher's Thrift]], [[Field Dressing]], [[Game Meats]], and [[Viscera & Bits]] will increase amount of meat and received when Butchering, and the chance of receiving rare items. [[Monster Hunting]] is required to Butcher [[Darkness]] creatures.
 
 
 
A Bat, once killed, can be picked up and stored in your Inventory as a {{i|Dead Bat}}. Butchering a Dead Bat will give you 2x {{i|Bat Fang}}s.
 
 
 
A {{i|Giant bat}} is created by Feeding a {{i|Dead Bat}} 8x {{i|Royal Jelly}}.
 
  
'''Note: Feeding Royal Jelly to dead Creatures adds a small amount of [[Insanity]].'''
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==Giant Bat==
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{{:Giant Bat|transcludesection=giantbats}}
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|}

Latest revision as of 22:03, 16 November 2021

Basic Info:
Where found:
Attacking:
Skill required: Small Game Hunting
Blood (health): unknown
Liftable or Inventory?: Inventory
Item(s) gained:
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) gained:
Bat

About

A Bat icon.png Bat is an aggressive Creature which live inside of Mine Entrance icon.png Mine Entrances and appear by chance when Mining walls, when a Cave-In is imminent, or on the next level after a Mine-Down. The chance of Bats appearing is greater with higher levels of Madness. Bats are also spawned by Giant Bat icon.png Giant Bats.

Combat Behavior

Attack Blood Damage Effects
Bite icon.png Bite 0-6
Suck icon.png Suck 3-4.5

Bats are aggressive; they will attack any pilgrim who wanders too close. A Bat will fly towards it's attacker and if it gets close enough it will unequip any item in the Neck slot and attach itself there. Once attached it will begin to Suck icon.png Suck Blood. Bats suck between 3-4.5 Blood every couple of seconds. To remove an attached Bat, you must open your Equipment Window and ctrl+left-click the Bat in your Neck slot. This will not kill the Bat, so be prepared to fight it or Run icon.png Run away as it comes back to attach itself again. Stomp icon.png Stomp, with its AOE damage is a highly effective method of killing Bats. If another Bat has already attached to you, other Bats will use Bite icon.png Bite.

WARNING! A Bat will not detach, even if you are Knocked Out, leading to potential multiple KO's if you are not quick to act!

Resources

A Bat, once killed, can be picked up and stored in your inventory as a Dead Bat icon.png Dead Bat. Butchering a Dead Bat will yield 1-3x Bat Fang icon.png Bat Fangs.

Giant Bat

A Giant Bat icon.png Giant Bat is an aggressive Creature created by selecting a Dead Bat icon.png Dead Bat and right-clicking it on 8x Royal Jelly icon.png Royal Jelly. Feeding Royal Jelly to dead Creatures adds a small amount of Insanity.