Difference between revisions of "A Walk on the Wild Side"
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− | | objectsreq = [[Rabbit Cut]], [[Raw Venison Cut]], [[Raw Beaver Cut]] | + | | objectsreq = [[Raw Rabbit Cut]], [[Raw Venison Cut]], [[Raw Beaver Cut]] |
| structurereq = Fire ([[Fireplace]] or [[Pile of Wood]]) | | structurereq = Fire ([[Fireplace]] or [[Pile of Wood]]) | ||
| prim = | | prim = |
Revision as of 18:10, 14 July 2012
A Walk on the Wild Side | ||||
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A Walk on the Wild Side | ||||
Vital statistics | ||||
Skill(s) Required | ||||
Object(s) Required | Raw Rabbit Cut, Raw Venison Cut, Raw Beaver Cut | |||
Structure(s) Required | Fire (Fireplace or Pile of Wood) | |||
Required by | Unknown | |||
Primary Gluttony | ||||
Blood | Phlegm | Yellow Bile | Black Bile | |
Heals: | 12 | 12 | 6 | 8 |
Salt | 10 | 8 | 9 | 0 |
Mercury | 0 | 13 | 0 | 0 |
Sulphur | 0 | 12 | 0 | 0 |
Lead | 10 | 25 | 8 | 0 |
Back to Food |
♦ All values are given at Purity 1.0, unless otherwise noted.
♦ Event probability is determined by element purity, see Gluttony
A Walk on the Wild Side must be crafted over a fire.