Terrain/Any
Salem's world is made up of many unique terrain types or biomes. Many of these are home to unique animal and item spawns, which are catalogued here. Note that universal spawns (such as Flint and Smooth Stones) will be omitted.
Grassland
AKA: plains, steppe
Grasslands range from wide, open plains to small patches within forests. They are characterized as being largely flat, with few trees, and vary in color from brown, to yellow, to pale green, to a rich green. At the time of writing, grasslands are the only terrain in which creatures spawn, making them essential to any budding settlement.
Creatures: | |
Common: | Cricket, Deer |
Uncommon: | Bear, Beaver (must border water) |
Unique items: | |
Foraged: | Autumn Grass, Blackberry, Huckleberry, Honeysuckle Kudzu, Sugar Cap |
Inspirational: | Devil's Wort |
Lakes and Rivers
AKA: lake, sea, ocean, river, beach, shore
Water
Much of Salem is streaked with rivers and pools of water. New characters will find it a viable source of food via Fishing, but note that deeper water requires Swimming to cross.
Unique items: | |
Foraged: | Lilypad Bulb, Seaweed |
Inspirational: | Beautiful Seashell |
Sand
Sand always borders water, sometimes in large uninterrupted shorelines and other times in small lakeside patches.
Unique items: | |
Foraged: | Coarse Salt, Seaweed |
Inspirational: | Aged Driftwood |
Quarries
Found in all biomes. Boulders can be created by digging a quarry with a shovel and the skill Quarrying.
Stone
Stone quarries are abundant, found in varying sizes in any biome. Digging on one will yield one Stone Boulder.
Limestone
Lime quarries are much rarer than their stone counterpart, and often much smaller. Digging on one will yield one Lime Boulder.
Terrain Oddities
As well as the standard biomes,